Fighter-Bombers.

Development area for FreeAllegiance's Community Core.
Psychosis
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Post by Psychosis »

Koczis wrote:QUOTE (Koczis @ Jun 13 2009, 10:21 AM) That too. As I stated before use of FBs and XRM bombers is the same atm, we could actually just remove one or other. Or make them significantly different.
I disagree, they offer a different endpath for sup, perhaps give Figbees some different pre-reqs to further differ them from bombers.

choosing one or the other isnt a great idea, making them different enough to be USED differently would be wonderful
Shizoku
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Post by Shizoku »

I think simply increasing the size would balance things a bit better. Right now they are difficult for a pickup game team to shoot down, increasing the size would make things easier for those voobs who can't hit anything smaller than a bbr.
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Weylin
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Post by Weylin »

gunships work very well against fig bombers, but it's doubtful your commander will get any unless you go bios though.
Just one gunship, along with the normal defense can hold off a big figbee run.

It seems to me the biggest problem is closing range to the bombers quickly, not overshooting, and having to boost from one fig bomber to another after shooting one down. Gunships don't have that problem, they just sit there and kill anything within 2K
parcival
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Post by parcival »

Shizoku wrote:QUOTE (Shizoku @ Jun 14 2009, 12:44 AM) I think simply increasing the size would balance things a bit better. Right now they are difficult for a pickup game team to shoot down, increasing the size would make things easier for those voobs who can't hit anything smaller than a bbr.
+1
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Raveen
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Post by Raveen »

Why not split the techs into two separate paths? The Galv tree ending with FigBBrs and the Bomber Tree ending in XRMs.

Hell, you could move Heavy Bombers and XRMs to Starbase if you like and make FBs the official endgame tech of Sup.
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Shizoku
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Post by Shizoku »

Encouraging the idea that garr tech is a viable tech path is bad mmk?
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Raveen
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Post by Raveen »

Actually I was think that making Garr tech viable might not be a bad idea.
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Shizoku
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Post by Shizoku »

It has always been and always should be a supplementary tech path. The idiocy of people rushing hvy scouts, gunships and dumbass tech like that should not be rewarded by giving them a good end game tech as well.
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Andon
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Post by Andon »

Make it a viable tech path alone? No.

Make it not an act of idiocy to upgrade the garr in 99.99% of situations? Yeah, I'd support that.
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Adept
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Post by Adept »

Raveen wrote:QUOTE (Raveen @ Jun 14 2009, 07:46 PM) Why not split the techs into two separate paths? The Galv tree ending with FigBBrs and the Bomber Tree ending in XRMs.

Hell, you could move Heavy Bombers and XRMs to Starbase if you like and make FBs the official endgame tech of Sup.
Did I suggest this earlier, or did I just dream it? Anyway, it would be cool, as long as XRM isn't too powerful.
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