Whats that? A probe in mah station?

Tactical advice, How-to, Post-mortem, etc.
sajuukkhar
Posts: 9
Joined: Fri Mar 10, 2006 8:00 am

Post by sajuukkhar »

Hey guys

After much debating between Shizzy, myself and Weylin, we did an experiment on probes being deployed in stations.

Now this topic might be old and/or might belong in bugs section, but it is something, in my opinion, that needs to be made aware of.

What we did was that we got

a rixian scout and parked its butt against an IC starbase's docking ports from underneath and deployed a tp2. The following happened:

a) It appeared where it should've; in the middle of unreachable space IN the garrison. From there it activated with no problems whatsoever. Then we ripped in the following:

i) A heavy bomber which ripped in outside of the garrison model.
ii) Then it was followed in the same way with a rixian BS and it appeared, despite the hilariousness of having a cap ship encrusted with a garrison, on the outside of the model of the starbase as well.


b) With the Rix BS, we got it to deploy a station pod within the garrison model Pictures related

Pic 1 : http://i273.photobucket.com/albums/jj218/s...0_203252437.jpg
Pic 2 : http://i273.photobucket.com/albums/jj218/s...0_203252438.jpg

c) We then deployed a probe also in the garrison and op.

Now when we did these 3 things, blue's defence was not able to destroy any of these in due time or at all (which is most of them). Then when they realise that they fail at the task:

a) 10 bombers rip in to the tp2 at 100 meters from the garrison and pulverise the @#(! out of the base.

b) that base is now eyed for the next hour and if its done right on a garrison, constructors and miners can be seen not to mention bombers if they pop out.

c) Who would put a sanct in the middle of a base anyway?




Thus we have a problem, but a problem that cannot be solved easily or maybe at all without people arcing up, especially those liking to deploy probes/sancts/rps/tp2s near stations but not on the inside.

Despite this, there maybe a few ways to debug ingame this anomaly. My suggestions and various observations say this:

a) Prox tp2s with as much as possible, hvy bbrs with sup hull ga's get to around middle hull with just one prox 1.

b) Use AoE weapons

In conclusion, this is an awareness thing for people who don't know about this and wouldn't know how to react.

I have heard of bans being placed on those who do this but I dont know if its true or not... so people with banhammers reply in here as well.


Discuss.
Last edited by sajuukkhar on Wed Jun 10, 2009 11:10 am, edited 1 time in total.
Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

`gu
omegahero
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Location: Corellia

Post by omegahero »

whilst buggy, and respectable IC pilot let a scout $#@! around that close to their garr deserves it :lol:
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Shizoku
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Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

I agree with fever.
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Bah, how is this news?

Besides any cheating lowlife scum who would exploit this in a real game deserves the ban they'll get.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
CrazyFingers
Posts: 107
Joined: Tue Jun 05, 2007 6:26 pm

Post by CrazyFingers »

You can also fly through the rix garr model. At a very slow speed that is.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

The solution is simple. You get a $#@!ing ban for cheating.
Adam4
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Joined: Sun Sep 03, 2006 9:05 am
Location: England

Post by Adam4 »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jun 10 2009, 03:51 PM) The solution is simple. You get a $#@!ing ban for cheating.
Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

It would be nice if the collision code pushed deployables to the closest edge of the hit box.

Maybe even having friendly ships able to nudge the team's probes around, so if one is blocking the door, it just gets shoved aside.
Last edited by Weylin on Wed Jun 10, 2009 3:50 pm, edited 1 time in total.
SP4WN
Posts: 1634
Joined: Wed Apr 19, 2006 7:00 am
Contact:

Post by SP4WN »

Weylin wrote:QUOTE (Weylin @ Jun 10 2009, 04:49 PM) It would be nice if the collision code pushed deployables to the closest edge of the hit box.

Maybe even having friendly ships able to nudge the team's probes around, so if one is blocking the door, it just gets shoved aside.
:rofl: I can see it now, probe pushing derby's!!!

"Oh man, I put my probe in the wrong place...dum de dummm"

"Doah I forgot my probe, oh well il just push this one into their sector"

"Teleport Probe deployed" "Pushing it to base" "3k-2.5k-2k....RIP RIP RIP"

:rofl:
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