Fighter-Bombers.

Development area for FreeAllegiance's Community Core.
takingarms1
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Post by takingarms1 »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jun 8 2009, 05:24 PM) IMO, FBs have no business carrying turrets, nor does the idea make any sense to me.
Yeah what the $#@! is the point of this anyway?
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Kltplzyxm
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Post by Kltplzyxm »

TakingArms wrote:QUOTE (TakingArms @ Jun 9 2009, 11:38 AM) Yeah what the $#@! is the point of this anyway?
The only thing I can think of is that it's supposed to resemble a torpedo bomber, like theSBD-Dauntless that does carry a turret gunner. However, the intention for that plane is not to dogfight by any means and it's main guns used for things like strafing ground targets.

Just an aside... in the same vein, other lxys, I dont' see why hvy scouts should have a turret. That has never made sense to me either.

Now if someone came up with a mini-gs ship called the fighter destroyer, now that I can understand. The Me-110 was a fighter destroyer, but failed at that task in the same way GS fails.
Last edited by Kltplzyxm on Tue Jun 09, 2009 7:07 pm, edited 1 time in total.
Makida
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Post by Makida »

There is some precedent for scout aircraft having turrets - early in WWI. Though this was mostly because they didn't have interrupter gear yet, so scout planes would have a gunner with a machine gun that swung around.

If you want to compare spaceships in Allegiance to real-life aircraft as a standard of sense-making. :P
Last edited by Makida on Wed Jun 10, 2009 11:48 am, edited 1 time in total.
Adept
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Location: Turku, Finland

Post by Adept »

Those turrets would have a point if they were full size ACs.
If figbees do get changed (I'm still happy with them as they are now) we could consider:

a) Full AC turret

b) More fuel, but light booster only, capping at about 110 or 100 mps. Reasonable (not too high) sig with missiles down.

c) If they are too tough, up the scale a little, maybe starting with the 10% that was shaved off most of the figs.

***

This way one could try to use them better in a non TP2 run, while nerfing them slightly for the TP2 drop.
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zombywoof
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Post by zombywoof »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jun 9 2009, 12:07 PM) Now if someone came up with a mini-gs ship called the fighter destroyer, now that I can understand. The Me-110 was a fighter destroyer, but failed at that task in the same way GS fails.
Because Dis2 has too high of a damage modifier against heavy hull?

Sorry, couldn't resist ;-) ;)

$#@! I knew one of the forums that I frequented couldn't handle a full wink...
Last edited by zombywoof on Wed Jun 10, 2009 12:19 am, edited 1 time in total.
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terrenblade
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Post by terrenblade »

just to remindyou why heavy scouts exist is this lovely quote from the distant past,


"Greetings starfighter..."
Mad? Oh yes, quite mad.

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KofiMan
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Post by KofiMan »

terrenblade wrote:QUOTE (terrenblade @ Jun 9 2009, 08:15 PM) just to remindyou why heavy scouts exist is this lovely quote from the distant past,


"Greetings starfighter..."
"You have been recruited by the Star League to defend the frontier from Xur and the Ko-Dan armada."

Keep the scouts, please.
Adept
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Post by Adept »

The Starfighter craft is obviously a Lux scout! Even a medium grade ex-scout-ho like me can dominate a sector with one, given a good gunner.
(also this stuff is so getting deleted by spidey :hide: )
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madpeople
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Location: England

Post by madpeople »

I think I should mention that that was a pnx hvy scout, it had death/laser blossoms...
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