I hate EXP

Tactical advice, How-to, Post-mortem, etc.
Broodwich
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Post by Broodwich »

id rather play a 2 hour game of exp than a 30 min one of sup v sup
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Youngmoose
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Location: Backwoods of Idaho.

Post by Youngmoose »

It's your world Brood, we just live in it.
Join the Dark Side. We have beer. And chocolate milk.
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CronoDroid
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Post by CronoDroid »

apochboi wrote:QUOTE (apochboi @ May 6 2009, 03:50 PM) Have no fear EXP nerfs are here. Im starting to tackle EXP in my core and hopefully i can make it a little bit more balance in relation to the paths and or made the other paths a bit more viable next to EXP.
wtf?
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Htt's obviously need a perk
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
Vortrog
Posts: 1902
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Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Meh...to satisfy the Int Lords without nerfing heavy ints, Pico by making pure exp games challenging and yet make Sup more acceptable, put heavy ints in sup (note: reg ints still in exp, but tech tree would be ADv Exp + basic sup to get access). Surely Brood will enjoy sup more, and you require Supspansion for the damn things so it takes more time to get them. HTT capping becomes more probable, and heavy Int miner killing is not as accessible.

Is there a down side? just the wait and rocks

that was easy...now to wait with my fireproof suit on....
Last edited by Vortrog on Wed May 06, 2009 11:27 pm, edited 1 time in total.
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Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

the reason exp vs exp games last so long is because their endgame sucks and they need to mine for a second tech to end it
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
sambasti
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Location: the SF hiding in your home

Post by sambasti »

Broodwich wrote:QUOTE (Broodwich @ May 6 2009, 07:58 PM) the reason exp vs exp games last so long is because their endgame sucks and they need to mine for a second tech to end it
and the fact that mini3 hvy ints can stop almost any endgame dead in its tracks (in a PUG).
Broodwich
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Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

lol mini3 stops sbs? fb runs?(well yeah if you're tf) didnt stop xrm either.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
sambasti
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Location: the SF hiding in your home

Post by sambasti »

XRM is now to weak for an average sized game to kill anything with. PP to counter sbs. FB has difficulty dropping far enough, and from my own experience I have seen it not work.

For every endgame, a very good team can pull it off even with the enemy having mini3. However, in a PUG, it will often result in nothing happening.
Gandalf2
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Location: W. Midlands, UK

Post by Gandalf2 »

sambasti wrote:QUOTE (sambasti @ May 7 2009, 01:16 AM) XRM is now to weak for an average sized game to kill anything with. PP to counter sbs. FB has difficulty dropping far enough, and from my own experience I have seen it not work.

For every endgame, a very good team can pull it off even with the enemy having mini3. However, in a PUG, it will often result in nothing happening.
Figbees beat hvy ints. And that's the only way to do it. Well, sbs MAYBE but it's hard with pulse probes around. It's dull playing quake in space for ages until you have fbs.

I'm still annoyed XRMs got nerfed to uselessness after a community poll with the options "keep" and "remove" ended in the result being "keep"... they required more effort than fbs imho to pull off on average, and we generally more fun.

QUOTE the reason exp vs exp games last so long is because their endgame sucks and they need to mine for a second tech to end it[/quote]

Meh, exp have the strongest defensive ships, the strongest miner-killing ships, it's only fair that their base-killing tech is not the best. Otherwise we would never see any other techs.

QUOTE id rather play a 2 hour game of exp than a 30 min one of sup v sup[/quote]

I'd like to see this one put to a vote!
Last edited by Gandalf2 on Thu May 07, 2009 12:44 am, edited 1 time in total.
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