Perk Giga

Development area for FreeAllegiance's Community Core.
Post Reply
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

Sealer wrote:QUOTE (Sealer @ Apr 30 2009, 11:53 PM) The problem is that the int would have to be somewhere safe to ripcord, and with such little fuel it is much more likely to die trying to ripcord home, than actually use that feature. It is also way too slow to use it to defend bases, and honestly perking their fuel capacity (more than hvy int) would serve the lxy interceptor much better, than having a slow ripcord.
?? I've been suggesting that we even up the fuel capacity.....

I'm arguing to remove the fuel nerf and see if that combined with the other perks they already possess makes them more worth the money
ImageImageImage
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Sealer
Posts: 1583
Joined: Fri May 18, 2007 7:37 pm
Location: A womb

Post by Sealer »

I doubt so, but it's a good start.
Image
"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

In tha poll I made, I voted for moar fuel 'n' ammo. It's just more useful. If you are a proficient Exp pilot you'll find it much more useful than four miniguns. It means you can kill more things. Hvy Ints do not have a problem killing anything up to a Gunship so four miniguns is not as useful, plus it wastes ammo faster.

Listen to the experts!

Also Hvy Ints do need that gunmount fix.

I'm not sure why we're talking about Lxy Ints at this time. It is certainly not the most pressing Giga issue. They need a base hull/shield perk (small bases) or they're unviable in any sort of serious game. Imagine a Zone Game or a larger PUG. You can't build bases anywhere near as fast as the enemy can kill them. Hell, even in average games Giga bases are far too fragile. Giga has never really been strong or competitive compared to some other factions, expanding SY, giving 'em tuffer bases and fixing Exp will go some way to making them better. They'll still have their hull nerf, but now I could consider playing Giga vs a faction like Rix.

Well, not really but IC? Probably yes.

On a final note if you people keep talking about Patties without mentioning the word "perk" I will personally cut your balls off once my contact in the Intelligence Community (Nuke) gives me your address. Either talk about perk them, or don't talk about them. Certainly DO NOT talk about "how they're not as good as figs". Fools, it's called hitbox, scan and Prox. Unless you go ANYTHING other than Exp (and by that I mean get Ints up at around 7-10 minutes), you will buy Patties, or you will perish. Simple as that, and I'll make sure of it. Mother$#@!ers.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

On the topic of perking Giga. I went ahead today and expanded giga shipyard so its comparable with all other factions.

It now has a drydock with battleships and Battlecruisers. Im not saying its going to be an official release but I want people to discuss, should we use it or not. Do giga need an expanded shipyard and should it still require you to have an advanced techbase to get access to the shipyard.

Discuss please. Keep it sensible.
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

Yes? I don't see why other factions get Drydock and Giga don't. Giga is all about spending money to get flashier @#(!, so if they have money to spend, let them have Battleships. That's how its other techpaths work. If you want superior firepower, take a Lxy Fig or Lxy SF. If you can dish out the 10K to fully equip your team with Lxy gear then you should have more firepower.

Likewise, if you CAN dish out the 25K or whatever for Super Heavy Class, you should get BBs. Giga is not a strong starting faction, why should their end-game be limited?! So yes.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

I would like Giga to be able to build research SY for Med Class with just a regular techbase and requires an Adv Techbase to then get rest of SY stuff.
Image
Image
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

i have never heard or though of a reason not to expand giga sy. it already requires an adv techbase, so it will most likely be used to break camps or end a game. currently thats the only thing i've ever seen it used for
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Valor
Posts: 160
Joined: Wed Jul 02, 2003 7:00 am
Location: Delaware

Post by Valor »

apochboi wrote:QUOTE (apochboi @ May 1 2009, 04:18 AM) On the topic of perking Giga. I went ahead today and expanded giga shipyard so its comparable with all other factions.

It now has a drydock with battleships and Battlecruisers. Im not saying its going to be an official release but I want people to discuss, should we use it or not. Do giga need an expanded shipyard and should it still require you to have an advanced techbase to get access to the shipyard.

Discuss please. Keep it sensible.
YES YES YES.
Giga should have always had a Drydock.
Never understood why MS never put that in.
Make sure they have the ability to research MK3 tech as well to make it fair.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Valor wrote:QUOTE (Valor @ May 1 2009, 05:49 PM) Never understood why MS never put that in.
Giga can rush Cruisers, even if they're light. DN SY techtree abandon that idea.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

Bump, I'll make a perk list that I think should be considered, mainly because aside from Spidey I am the resident Giga expert/lover. I think.

Be aware that I am not suggesting implementation of ALL of these changes (though I wouldn't argue if they were all implemented). You should pick and choose which ones to go with. My personal recommendation, as someone who has commanded approximately 9000 Giga games to go with 1, 2, 3 and 4. The other changes are a nice boon which you can file away for later use in case Giga needs even more perks.

1. Fix Lxy Ints. The int whores (and myself) have suggested that aside from the fuel perk, the Lxy Int should get an ammo/hull perk to make it more worthwhile (comparable to the IC Hvy Int). Currently the Lxy Int has slightly stronger hull (not much stronger), less fuel (WTF?!), a fancy paintjob and ripcord. Ripcord is a fairly useless ability for an int to have, because if you were expanding with teles as Giga Exp (or any Exp for that matter) you should be castrated. The ability to rip home is marginally useful, but it takes so long it can't be used in crisis situations, and if the commander was expanding properly (especially with Giga's cheapo ops) you should, as an int pilot, never be far away from a base to dock with. This is part 1 of why Giga Exp is weak, because it's the most glaring problem.

2. Make Giga Hvy Int gunmounts like Lxy Int gunmounts. Reason 2 why Giga Exp sucks: Giga Hvy Ints have ATROCIOUS gunmounts. For those voobies and nubbins who missed when Noir was here and we IC lovers had discussions with him on TS about why IC Sup sucks so much, one of the main reasons was because IC Enh Figs had the @#(!tiest mounts known to mankind. Noir gave them the Adv Fig model, which is why the IC Enh Fig has the fancy skull paintjob. It didn't use to look like that, it used to be blue, ugly, with crappy gunmounts and NOBODY liked to play it. Now look, IC Sup is actually considered viable! So this is my reasoning for giving Giga Hvys the Lxy Int gunmounts.

3. Fix Giga SY. This involves simply expanding the SY tech tree to the Super Heavy Class stage and allowing them to buy Battleships, as well as either perking Lxy Cruisers up to Battlecruiser standard (and getting rid of BCs) or merging Lt Cruisers and Lxy Cruisers into a regular cruiser type.

4. Perk Giga Small Base Hull/Shield. Simple enough really, this includes ops, teles and refs. Like Drizzo said I would double their values (hull and shield) and go from there.

5. Give Giga Patties and Lt Booster to start. This would make Giga more competitive in both Squad Games and serious PUGs/Event Games. Start game is where the action is and giving Patties to Giga two minutes earlier would really bolster their capabilities. Right now Giga Start Game sucks ass. I mean, Giga scouts?! Please. The factions with lt ints and Rix would still have a field day with Giga. But now Giga can get on enemy miners much faster and maybe make up for a lack of real early power.

6. Perk Lt Carriers, or give Giga regular carriers. I don't know if you guys remember the heady days of DN 4.4X but carriers used to be much, much more powerful than they are now. This was a fine change because carriers were...a little overpowered, but Giga was surprisingly dominant. This was due to the much touted LtCarrier/Patty tactic which basically involved buying Patties and buying LtCarriers. The damage you could do with this plucky combination was pleasantly high and Giga had great chances even against factions like IC. In fact, back in those days Giga didn't suck anywhere NEAR as hard as it does now. One of the reasons for this will be stated below. Anyway, I think if you perk LtCarriers, or just make them regular carriers (with the option to buy Enh Carriers) Giga's start game will be much better, without the potential headaches of giving them Patties to start. I would be more inclined to support this point than point 5 because I typically appreciate conservative changes more than sweeping ones, even if it is a Giga perk.

7. Med Shield Lxy SFs. Yes, Lxy SFs used to be avaliable in MoreMissiles/UnlimitedCloak versions and LessMissiles/Medium Shield versions. While some of you nubbins may not see the utility in allowing an SF to carry MedShield (honestly back in the day I liked the more missile version better), it was an absolute BEAST on defence, capable of absorbing beaucoup damage while taking out nans and other assorted nasties with Hunter3. Giga Tac is still probably Giga's best techpath, but the rest of the faction is incredibly lacking. And of course with Giga base hull/shields, bombing is very easy provided you can get in range to unleash your payload. I'm all for perking defence which is why this perk is on the list. It makes Giga Tac that much more resilient!

This is pretty much it, unless of course you want to consider my Lxy Patty suggestion. Basically it'd be like a fig with three guns and four missiles with the ability to mount prox and probes, higher scan range, mucho fuel, mucho ammo and the lovely Patty hitbox.
Last edited by CronoDroid on Fri May 15, 2009 8:14 am, edited 1 time in total.
Post Reply