Perk Giga

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Xeretov
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Post by Xeretov »

HSharp wrote:QUOTE (HSharp @ Apr 30 2009, 04:41 PM) But the 10% hull increase is offset by the 15% hull nerf GigaCorp suffer from.
True, but that affects all ships, not just the lxy int. Although I would be in favour of increasing the hull bonus that lxys have from its current 10% to 15%.

I suppose the real question is, how much is a $500 ship worth compared to a free one? Just how much more hull/ammo/fuel/perks/etc. should that money buy?
DasSmiter
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Post by DasSmiter »

spideycw wrote:QUOTE (spideycw @ Apr 30 2009, 03:16 PM) Giga SY must be brought up to the same level of other SY's else many of the changes won't matter.
That depends on what changes are occurring, if you're totally shaking up the structure of SY then you'll have to consider each faction independently in the light of the new structure. If you're just going to give caps a perk across the board you'll once again have to reevaluate how effective the current Giga SY is in the light of the new situation. Either way Giga will probably not do too bad to have their capitals research capabilities extended in some manner.

It's a different thread, since you seem to dislike discussing the balance of 2 different things in the same thread.

How much should you get for 500? Considering bombers are 500 as well I'd say you should get a significant boost in at least one section (mobility with the rip) and an appreciable boost in another area (boosting range or firepower) rounded off with maybe a slight nerf (which Giga has due to hull modifiers).

So far people seem to be okay with the rip, and mostly people are suggesting evening out the hull nerf or increasing the damage the lxy int does or setting fuel levels at the hvy int level. Considering the damage a lxy int does is crazy anyways (just like all hvy ints) and the hull is already 10% higher than the hvy int (a nice boost over the cheaper model) I would say that resetting the fuel levels is the best way to go in the spirit of the CC. That is if Spidey can promise us regular updates :)
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zombywoof
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Post by zombywoof »

I don't think 20s ripcord is a huge boon... especially since expansion teams aren't very likely to have, ya know, teleports around the map.
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_SRM_Nuke
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Post by _SRM_Nuke »

phoenix1 wrote:QUOTE (phoenix1 @ Apr 30 2009, 07:08 PM) I don't think 20s ripcord is a huge boon... especially since expansion teams aren't very likely to have, ya know, teleports around the map.
You clearly have never flown for Chak. :lol:

But if you want to fix lxy ints just make them like lxy figs. Normal fuel and 4 minis would pretty much make it worth $500. Even with 20s rip and 1 pp and @#(!ty hull.

And on Giga sy: it is kind of ridiculous they don't get some of the basic DD sy tech that every other faction can research. Just add a DD option for giga, make it cost a ton of money, and give them all the good sy tech they are currently denied (like sky3, large shield3, longtoms, etc).
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DasSmiter
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Post by DasSmiter »

Exp teams are likely to have at least 1 tp at their home, this adds a good amount of range to a lxy int because he does not need the fuel to boost back. The reason it is 20 seconds imo is to make sure that an int can't use it to escape a battle, but still keep make it worth it to ripcord home with it.
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zombywoof
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Post by zombywoof »

I wasn't trying to say it wasn't helpful, but that it certainly shouldn't be the biggest boon that the lxy int gets, because it's not that great. In a lot of short-range situations (defending base) you're not going to be ripcording, and for the long range if you're on an exp map heavies will get there faster.
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DasSmiter
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Post by DasSmiter »

That's why I say we should give the lxy ints fuel on par with hvy ints (or a bit more)

That way they're more effective than a hvy int in every capacity, instead of just long range runs. Some other small perk would be a nice bit of topping on the cake, however. Waiting for Spidey to weigh back in (or someone else on the decision staff)
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Sealer
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Post by Sealer »

DasSmiter wrote:QUOTE (DasSmiter @ May 1 2009, 03:50 AM) Exp teams are likely to have at least 1 tp at their home, this adds a good amount of range to a lxy int because he does not need the fuel to boost back. The reason it is 20 seconds imo is to make sure that an int can't use it to escape a battle, but still keep make it worth it to ripcord home with it.
The problem is that the int would have to be somewhere safe to ripcord, and with such little fuel it is much more likely to die trying to ripcord home, than actually use that feature. It is also way too slow to use it to defend bases, and honestly perking their fuel capacity (more than hvy int) would serve the lxy interceptor much better, than having a slow ripcord.
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zombywoof
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Post by zombywoof »

I feel like giga needs something vs sup. I don't know what, but ye gods that matchup is @#(! all around.
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Broodwich
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Post by Broodwich »

well you look at lxy ints and they have the large fuel nerf, what do any other lxy crafts have for nerfs? The only one is lxy scout which has a slightly higher sig (10% i think) than a hvy scout. other than that they are all perked with no drawbacks. idk why the int has to have drawbacks with very little actually perked
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