Raptor Core/Faction X feedback

Development areas for Allegiance core (IGC) design.
Post Reply
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Please note that this is simply the Community Core, version 3, with Faction X added. Any issues with anything other than Faction X should be brought up in the appropriate forum. Also note that this is not for reporting crashes with Faction X, that goes in this thread.

Faction X specific issues can be put here. I will ensure that out-of-place posts get put in the proper place - which may include the recycle bin that the forums have.

Things that I know:
A) Station Size will play merry hell with Stealth Bombers - both due to the fact that it has such a large scan range due to size and the fact that it is a pain for defenders to get to the SBs after launching. I have a variety of ideas for this, so I'm simply trying to figure out which one to try.
B) Fighter gunmounts are a pain. Yes, they are. I've shrunk the size of the model from the large test performed a couple of weeks ago, so they are a bit tighter as well. But the amount of firepower they can put out is quite simply incredible, so it's a balancing act, just like anything else.
C) Ships, stations, etc will appear to have black textures unless texture size is increased to 1024x1024 or higher. These texture sizes will be reduced for the final release.
Last edited by Andon on Sun Mar 08, 2009 12:20 am, edited 1 time in total.
Image
ImageImage
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

I downloaded the core files, but I cant see base textures. Also, the OP/Tele con is labled as an OP/Ref con.

EDIT: Miner texture is also missing, and they are a bit bulky and slow, but what can you expect from a carrier :P

List of minor bugs:
You can buy lt boost 1 and lt boost 2 at the same time

Issues with Miners:
Very slow, meaning econ is very slow
Can barely manuever in to suck helium
Have trouble getting into bases <-- This is serious, I had 2 miners trying to dock at two different bases, and I had to boostram both of them because they were just turning on the spot

Otherwise, very cool faction.
Last edited by sambasti on Sun Mar 08, 2009 12:56 am, edited 1 time in total.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

sambasti wrote:QUOTE (sambasti @ Mar 7 2009, 06:45 PM) I downloaded the core files, but I cant see base textures. Also, the OP/Tele con is labled as an OP/Ref con.

EDIT: Miner texture is also missing, and they are a bit bulky and slow, but what can you expect from a carrier :P

List of minor bugs:
You can buy lt boost 1 and lt boost 2 at the same time

Issues with Miners:
Very slow, meaning econ is very slow
Can barely manuever in to suck helium
Have trouble getting into bases <-- This is serious, I had 2 miners trying to dock at two different bases, and I had to boostram both of them because they were just turning on the spot

Otherwise, very cool faction.
As said in the first post: Texture sizes have to be set to 1024x1024 or higher

Op/TP con and lt Boost 2 bugs are easy fixes.
Miner mass has been increased - They likely have to have their turn torque tweaked. I've got to test this some.

Just an FYI for everyone: I'm not going to be pushing releases as soon as a little bug is found. If it's something major, then I'll put it out. If it's something minor, I'll wait a few days to gather more bugs in so that I'm not trying to push something every two hours
Last edited by Andon on Sun Mar 08, 2009 4:24 am, edited 1 time in total.
Image
ImageImage
Blackdutch
Posts: 196
Joined: Wed Oct 25, 2006 9:58 am

Post by Blackdutch »

why can't i find it on GPZ?
seems to have been removed?
Image
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

Andon wrote:QUOTE (Andon @ Mar 8 2009, 04:19 AM) As said in the first post: Texture sizes have to be set to 1024x1024 or higher

Op/TP con and lt Boost 2 bugs are easy fixes.
Miner mass has been increased - They likely have to have their turn torque tweaked. I've got to test this some.

Just an FYI for everyone: I'm not going to be pushing releases as soon as a little bug is found. If it's something major, then I'll put it out. If it's something minor, I'll wait a few days to gather more bugs in so that I'm not trying to push something every two hours
THe miner bug sounds major
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
CHANTHONY
Posts: 14
Joined: Wed Jun 27, 2007 3:54 pm
Location: NYC
Contact:

Post by CHANTHONY »

cant find the core
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Guys, read the news post. Third paragraph. There was an update and it hasn't been re-listed on the server yet.

And Dorj - By 'major' I meant something like server crashing stuff. Like a different bug that was found and fixed
Image
ImageImage
Post Reply