Mass limited alephs

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Andon
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Post by Andon »

I'm looking into it now. What I'm thinking is put it in the name, like KGJV did with the aleph randomization stuff. My thoughts are to have it denoted (Otherwise sector names like 'Sector 2056' would have a mass limit of 2056) in some way. This way, you don't have to add anything for it - if the aleph doesn't have a mass listed, then it lets everything through
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Andon
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Post by Andon »

Thanks to much help from Cort, TB, and Sarge, I've been able to create a 'mass limited aleph'. And, using this, I've been able to also create 'closed' alephs that don't let anything through, which could be used to create one-way alephs, like I suggested here.
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Makida
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Post by Makida »

That sounds awesome! The closed aleph idea sounds really pretty too. ^_^

On a pseudo-related note, you know what I've always wished for? That at the very start of a game of Allegiance, there would be a giant aleph in each team's home sector that would disappear moments after the game started. It wouldn't go to anything, and would be purely decorative / exist for backstory reasons. It would represent the link from that map to the rest of the galaxy. To explain, um, where the two teams actually came from and why they're fighting over a random bunch of sectors that aren't connected to anything. Then the backstory could just claim that some alephs only open periodically, leaving some sections of space cut off from the rest of the galaxy for a while (read: duration of game.) ^_^

Kinda random. >_>

Um, yay for Andon! Yes. ^_^
Andon
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Post by Andon »

Alright, due to the AI attempting to use alephs (Since it doesn't 'know' that there are mass restrictions), I've made it so that drones will always go through alephs with mass limits, except for 'closed' alephs. If you tell it to go to a sector through a 'closed' aleph, it'll end up parked on the aleph

Edit: The aleph mass 'tokens' and what they mean:

$ = 'Closed.' Alephs that have their names starting with $ have their 'max mass' set to 0. No ships can pass through these - While Autopilot and AI still attempt to go through them, the ships will eventually just park themselves in the aleph. Drones do not go through Closed alephs
+ = 'Small Ship.' Alephs that have their names starting wtih + have their 'max mass' set to 75. Most small ships can fit through here, even bombers and HTTs with some cargo management. Drones ignore these mass limits and go through regardless of mass
^ = 'Medium Ship.' Alephs that have their names starting with ^ have their 'max mass' set to 750. All small ships and a few of the smaller cap ships (Corvs are almost at the limit) can go through. Drones ignore these mass limits and go through regardless of mass.
# = 'Large Ship.' Alephs that have their names starting with # have their 'max mass' set to 2500. All small ships and most smaller cap ships can go through. Drones ignore these mass limits and go through regardless of mass.

Only one mass 'token' will work on any given aleph, but alephs can be mass limited and non-randomized. In this case, the non-randomization token (*) must come first, and the mass token comes afterwards. This should lead to some interesting map posibilities
Last edited by Andon on Tue Feb 24, 2009 5:42 am, edited 1 time in total.
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Koln
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Post by Koln »

It would be a fun idea if instead of not letting ships go through alephs if the needed mass is not reach, it would be cool that alephs with mass limit just destabilize (maybe like aleph res 1) when mass limit is reached (or took down of zero, like if a ship with more mass than the one "remaining" went through). The range of the explosion could depend on the mass of last ship to go through. For example, if a fig goes through an aleph that an that time would only allow a scout the explosion would be smaller than if a capship does in that situation.

Also, maybe an aleph could remain closed for an amount of time after it's destabilized (by mass or by weapon) depending on the same thing that the explosion rage does :D .
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