User mods

Allegiance discussion not belonging in another forum.
TheVoid37
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Post by TheVoid37 »

<--- Allegiance Purest

I use allegiance and TS.

I like her just like she was when she was young, pure and untouched.
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"Someday, We'll Find It... The Rainbow Connection." ~ Kermit
FingerBang
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Post by FingerBang »

TheVoid37 wrote:QUOTE (TheVoid37 @ Oct 4 2006, 08:41 AM) <--- Allegiance Purest

I use allegiance and TS.

I like her just like she was when she was young, pure and untouched.
AMEN MY BRUTHA!!!!!
ASGS logs wrote:Harold3(7): FINGERBANG GET OUT FROM BEHIND THAT WORMHOLE AND FIGHT LIKE A MAN YOU @&%#! CHICKEN
TheVoid37
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Post by TheVoid37 »

JeanPicard wrote:QUOTE (JeanPicard @ Oct 3 2006, 11:14 PM) I dont think its cheating cause its free for all to use.
Similier as we all can get differant fighters and weapons on our ships.
To me if these mods are cheating then so are differant weapons and ships we could just use one type of ship.

AND YES I AM THE CAPTIAN /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

well this is just what i think
not that I care either way but this is totally not on target. The reason something is called a mod is because you modify the game from its original setup. I am not making this personal or trying to provoke you but this reasoning doesn't hold true. Now if the mods were part of the allegiance install and you could toggle them on and off then that would be a different story. Instead most of them are additions, downloads, and tweaks to how the game is and must be done external of it. This also implies you must have knowledge of these tweaks and mods. We always talk about making the game more newb friendly, it's not like they have enough to read and learn as it is but for them to use these mods they must also obtain knowledge of them. So a newbie just starting the game not only is at a disadvantage because he doesn't know jack yet, but you can add these on top of it, if you are of the advent that they provide an advantage. Now if you say they don't provide an advantage in the game then why are ppl using them, chances are the people that use the mods believe they do provide an advantage, just like users of cort UI that swear by clicking on an aleph in the mini map while they launch, it is an advantage.

Again I could care less either way. IMHO situational awareness and player skill are 99% of the game and the UI to me doesn't make a huge difference, yeah it would be nice to have smaller models on Gat3 which can be blinding at times, and to have silohette's of enemy ships more distinctly defined would greatly increase my accuracy, BUT I play the game partly for the emmersion, I want to feel like I am in a space flight sim instead of some shooter game where I blow up pink elephants, I could turn everyone's ships into the sweedish chef or miss piggy, but then I would call it pigs in space and think back to the muppets where we lob fish at each other and blow up bases with tnt.

This and I would love to see people actually use the in game look and feel to their advantage. Hide in the black of space, or use bright nebula's to aproach your enemy so they are blinded, to me that adds a whole new aspect of strategy to the game. Otherwise its all just black background and white ships, what a bore. Maybe all ship battles should be calculated by a dice roll.
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FingerBang
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Post by FingerBang »

it would have to be a 32 sided die.
ASGS logs wrote:Harold3(7): FINGERBANG GET OUT FROM BEHIND THAT WORMHOLE AND FIGHT LIKE A MAN YOU @&%#! CHICKEN
madpeople
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Post by madpeople »

TheVoid37 wrote:QUOTE (TheVoid37 @ Oct 4 2006, 05:17 PM) Now if the mods were part of the allegiance install and you could toggle them on and off then that would be a different story. Instead most of them are additions, downloads, and tweaks to how the game is and must be done external of it. This also implies you must have knowledge of these tweaks and mods. We always talk about making the game more newb friendly, it's not like they have enough to read and learn as it is but for them to use these mods they must also obtain knowledge of them.
i see no difference between a option in a menu and a optional download (except ease of implimentation)

how many new people explore the menus? how many people know about esc-g-i , not many, people still ask what settings are we on?

people do ask in the forums abotu mods, they are linked to on the adadamy, knowledge base, downlaods section, modders blogs, my sig has a link to my mods, other peoples sigs have links to theirs too
MoGas
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Location: Hamburg

Post by MoGas »

Still, I believe in the level playing field. Put em into the official release or dont use em.
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Pos_21
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Post by Pos_21 »

I've always thought the gatt3 partical should be smaller, that should be included with the install.

Other than that, I couldn't care less what other people use.

"Don't screw around with the $#@!head. Trust the $#@!head."
Cable
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Post by Cable »

There are many advantages that can be gleaned in this game. Some are general knowledge advantages...ie turning on trails and turning off posters , increasing brightness, moving or twisting while dog fighting in multiple plains, using high priced video cards and better computers, precsion mice,.


Not all of them are available to eveyone. I have never seen anyone complained at because they had a superfast computer and super graphics card. Yet that is a hugh advantage. When I upgraded my computer and graphics card I saw a hugh jump in my kills to death ratio. When I put my glasses on that helped a lot to. ( Is that an unfair advantage)

I think that the standard should be if its available to everyone and published then it should be reviewed and alowed.

I am concerned as to how we would track this and how hard is it going to be to enfrorce. How far can a player give himself an advantage. Can he upgrade his speed or fire rate ? Change his model size to be smaller. Lower his ship signatures ?
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madpeople
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Post by madpeople »

enforcing mods is easy, asgs can force people to use specific files, or not play atall.

but i agree, if it is available to everyone then it is not cheating. unless it is obviously designed to exploit a bug (like a hacked VC file that crashes people is a cheat not a mod, but a VC file that adds more usefull voice chats is a mod, not a cheat)

QUOTE I've always thought the gatt3 partical should be smaller, that should be included with the install.[/quote]
its in my blog (click my sig!)

if we want it in the general install then thats fine by me, though i jsut made them both 1/4 original size, so gat 2 is actally slightly smaller than gat 1 as i left gat 1 alone (1/4 gat 1 size was too small to see easily)
TheVoid37
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Post by TheVoid37 »

Like I said, I don't care either way. I use the default settings, posters and everything on. I like looking at the backgrounds in space, I use them for orientation and just for a level of emmersion. I am here to enjoy the game not to trump up stats on a leader board. If I was all stat oriented I would still be playing wow and bragging about what gear I have.

MadPeople
You pretty much prove my point. If newer players are having trouble as it is finding all the in game options and commands, then are forced to go even further and find out of game options to have to setup and install to get even more of an edge, or just to compete, then you have to ask, is it a good thing or a bad thing.

I was mostly pointing out that his comparison of in game ship loadouts and decisions to out of game modded installs isn't accurate.

The natural course of things is to evolve and while IMHO at the moment the mods don't offer that much of an advantage, one day they may become neccessary just to compete. But then only time will tell.
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