A capital ship nanite ship?

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Vlymoxyd
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Post by Vlymoxyd »

Currently, one of the reason that capital ships are often not much better than bombers is related to the penalty that nanites have when naniting capital ships rather than bombers.

For example, dumbfires got a 1.0 modifer on medium and extra heavy armor and a 1.33 on heavy armor.
Nanites modifer is 1 for medium, 0.75 for heavy and 0.5 for extra heavy. Nanites are 2.66x better at saving a bomber from dumbfires than they are from saving a missile frigate.

On larger games, a bomber can often have better chances of surviving than a missile frigate just because nanites are more effective.

So I got 2 idea:

The 1st one would be a nanite specialised for capital ships(Better mod, but higher energy consumption). This has been suggested before and I'm just posting it to give an alternative.


Now the real thing:

Create 2 new nanite turret:
-A heavy nanite turret that would have decent modifiers for capital ships.

-A light(Same damage mod) nanite with an extremely long range(I think it'd be fun to nan people from 5k away, as long as it's not a capital ship).(Mostly for fun)


Make an utility capital ship. Give it the ability to mount nanite turrets. The reason why the nanite should come from the turrets is to avoid getting 1 cruiser and 8 cap nans that can nanite but are almost impossible to take down.
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Dark_Sponge
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Post by Dark_Sponge »

Vlymoxyd wrote:QUOTE (Vlymoxyd @ Jan 22 2009, 08:33 AM) Make an utility capital ship. Give it the ability to mount nanite turrets. The reason why the nanite should come from the turrets is to avoid getting 1 cruiser and 8 cap nans that can nanite but are almost impossible to take down.
I think there used to be a nanite capship (sector support ship?). Also, xnanning with scouts is a relatively difficult skill to master. Xnaning with turrets? Capital YAWN.

I'm for the idea, just not crazy about nanite turrets.
Last edited by Dark_Sponge on Thu Jan 22, 2009 8:20 pm, edited 1 time in total.
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spideycw
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Post by spideycw »

Dark_Sponge wrote:QUOTE (Dark_Sponge @ Jan 22 2009, 03:18 PM) I think there used to be a nanite capship (sector support ship?). Also, xnanning with scouts is a relatively difficult skill to master. Xnaning with turrets? Capital YAWN.

I'm for the idea, just not crazy about nanite turrets.
True - but they were still using a regular nan subject to same penalties as Vly listed
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Andon
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Post by Andon »

Currently every damage modifier is used for something. While you could group the 'heavy nan' with something else, like the one used by collisions (100% damage to everything but asteroids, which is 0% damage), it would probably be a better idea to make a 'heavy' nan with the same modifiers as a regular nan but doing more repairs. Having this mountable only in turrets of the 'Nan Ship' or whatever would make it so that you can't just go around and super-nan everything.
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guitarism
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Post by guitarism »

mount the hvy nan on a freighter and call it a day
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juckto
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Post by juckto »

That's what I said.
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Psychosis
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Post by Psychosis »

guitarism wrote:QUOTE (guitarism @ Jan 22 2009, 05:53 PM) mount the hvy nan on a freighter and call it a day
this is a great idea, that or let freighters drop EWS again...

both please
Weylin
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Post by Weylin »

Is that a nan turret or forward firing?

First option would require two people.
Second option would require only one, but prove to be difficult to aim. It may also require the freighter model to be fixed so it fires properly.
CronoDroid
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Post by CronoDroid »

I think the simplest option would be No. 1 and that'd be the option I'd vote for. Make it have two levels and that picking up Nan2 also unlocks Hvy Nan 2, and it would obviously be mounted on scouts and maybe even Patties to give Giga SY a perk! :P

Okay, scratch the Patties part but otherwise it seems like a good option for perking SY.
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Post by WhiskeyGhost »

This might be a bad idea in it's current form. To be honest, i like how much manpower you have to spend to nan capitol ships. Adding in a good capship nan thing would probably make SY a bit too tough against some things like Exp and Tactical, although the same would apply to Supremacy as well to a degree.

Do we really wanna turn SY into a scaled up version of bombing? It's already damned hard to deal with unless you have good coordination and tech to back it up, and even that becomes moot with things like longtoms further down the line, and Battleships with massdrivers.....

Face it, this is all about trying to make SY capable of easily breaking camps despite it's giant signature :P
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