Game Scaling

Tactical advice, How-to, Post-mortem, etc.
Vlymoxyd
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Post by Vlymoxyd »

His argument still works when you change "larger map" for "higher money settings/plentifull ressources".

One problem with that, however, is that you could have 50 tp2 scouts out at once, but 99.99% of the time, you can only have 1 tech con of every type out at the same time. Rebuilding tech bases also takes tech rocks, which don't regenerate like he3.
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Compellor
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Post by Compellor »

A bigger map makes more He3 available not because there is more total, but because it's easier to mine: all things being equal, less of your He3 must be assault mined.

I don't see what number of cons has to do with anything, even on high money settings I don't think that you often would find yourself limited by that. It's true that if you have high money and a small map the tech rocks don't balance against bombers, but that's more like an exception to the rule rather than a disproof.
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DasSmiter
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Post by DasSmiter »

of course sup is OP endame, thats what you get in return for being whored on the entirety of playing
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Dorjan
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Post by Dorjan »

And isn't sup the most expensive too..
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Compellor
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Post by Compellor »

Sort of. A gat3/dumb3 adv fig costs the same as a mini3 hvy int, or a hunt2/utl2 adv sf, but sup has far more available to buy after that point, such as minepacks and boosters, related garr tech, and more ship-related GAs. Since exp has mining-related GAs, that makes it even less expensive.
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Dorjan
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Post by Dorjan »

Fair points.
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zombywoof
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Post by zombywoof »

So bascially tac is the most expensive, followed by sup, followed by expansion.
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spideycw
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Post by spideycw »

Sup/Tac/Exp because Sup has more bells in whistles that I would argue you actually need
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zombywoof
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Post by zombywoof »

I was speaking more along the lines of things you actually need to buy, but sure.

Of course, I suppose it's more expensive to pay for the ships/equipment you need for sup... so...
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Star_Sailor
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Post by Star_Sailor »

With my little brain, this is my opinion...
I say ALL tech paths (except Shipyard) are overpowering with more players. For example, if it's a small 5 on 5 game, you can go tac (not talking about rix) but not have enough people manning the SB. Then on a 10 on 10 game, Tac vs. Exp, the Tac would easily crush Exp, since Exp has to give up one of the following: Miner O, Miner D, Attacking (As in bombing) or the worst thing to give up, probing vs Tac.

Now lets talk about those HUGE games, lets say 30 on 30.
Exp can have a 20+ member camp on a base.
Tac can spam huge amounts of SBS into a sector.
Sup can TP2 XRM Bomber or TP2 Fig Bomb.
With proper skill, that 20 int camp is breakable.
With proper probing or camping, those sbs will go boom.
With proper probing, camping, or whatever, TP2 XRMing/Fbombing will mean huge amounts of cash gone for a failed run.

Sup needs more money to accomplish destruction then any other tech.
All in all, Sup isn't overpowering...

In regards to the TP2, it's a perfect consequence for not probing well enough to see a scout go deep into your sector...
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