ACE vs PK

Tactical advice, How-to, Post-mortem, etc.
Orion
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Post by Orion »

Correct wrote:QUOTE (Correct @ Nov 17 2008, 11:34 AM) Why would you use minepacks instead of prox.
For fighters: because they cant deploy prox
for scouts: because you get twice as many and they activate more quickly
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CronoDroid
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Post by CronoDroid »

Yes Rix can get MPs. And while it doesn't falsify your statement, it's a bit like me saying "I've never seen anyone eat watermelon for breakfast". I'm sure some people do, but I've never seen it and it doesn't make my statement any less valid.

That being said yeah, Exp is played the most because it's the strongest techpath for about half an hour, and most SGs are decided early.
snufkin
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Post by snufkin »

QUOTE activate more quickly[/quote]
AFAIK activation time is the same, but they are smaller, damage more and last shorter.
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Evincar
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Post by Evincar »

peenix: you forget the occasional tacspan
Classifiable up to Trolleomorphism.
ImmortalZ
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Post by ImmortalZ »

You forget the Belter everything-but-exp fests?
Seymor
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Post by Seymor »

Because of the size difference prox does more damage against fast enemies (which you can then kill). The enemy rolls through the prox for longer making the total damage done higher. Minepack does more damage against slow enemies in which case the enemy does not go through the entire minepack if they are not much. A hvy int can boost at a fairly high speed through minepack and not die. The same is not true of prox.

There use to be a prox vs minepack damage calculator in excel format that listed the total damage done at different speeds. Some wierd things happen such as ints going really really fast (>500 mps?) can get through prox.
Last edited by Seymor on Tue Nov 18, 2008 8:37 pm, edited 1 time in total.
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All in all you are a very dying race // Placing trust upon a cruel world. // You never had the things you thought you should have had //
And you'll not get them now, // And all the while in perfect time // Your tears are falling on the ground. -- Squonk, Genesis
Dorjan
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Post by Dorjan »

Would make sense. The collision algorithm would only take place every x cycles of movement and thus meaning it wouldn't be in the prox from more than a few collisions in theory if you're fast enough.

Like speed cameras, go fast enough and they're blind!
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
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Correct
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Post by Correct »

Dorjan wrote:QUOTE (Dorjan @ Nov 18 2008, 04:40 PM) Like speed cameras, go fast enough and they're blind!
Don't watch mythbusters then?
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
ImmortalZ
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Post by ImmortalZ »

You need to go about 180MPH to beat speed cameras, as shown by Top Gear S1E1.
deschain
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Post by deschain »

Seymor wrote:QUOTE (Seymor @ Nov 18 2008, 08:36 PM) There use to be a prox vs minepack damage calculator in excel format that listed the total damage done at different speeds. Some wierd things happen such as ints going really really fast (>500 mps?) can get through prox.
I think madp made this, I hope he has still got the graph somewhere.
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