Zone Game 28

Tactical advice, How-to, Post-mortem, etc.
Adept
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Post by Adept »

Good try.

Map was so screwed up, we should have called it quits and tried again later though. Not just the huge alephs, but the lack of proper sector names made it really, really difficult to organise anything.

I applaud the effort, but Allegiance doesn't make games like this easy. A few things need to happen for this to work:
[I read all the above, below is my take on how things would actually work]

***

1) More early warning. The story needs to be promoted more. I don't know how many people read the Zone Game fiction, as it's tucked away in it's own remote thread. It would be better for it to be in gameplay or even general when a new game is coming.

2) When a reasonable number of players have arrived, lock the server. Explain what is going on then and there, both in chat and on TS to each team.

3) Play

***

When new people joined up, they had no idea what was happening. This defeats the setup.

Also, it was cool that Archangelus stepped up and voluteered when a commander was needed, but we really really needed somebody who has the bandwidth to be on team speak too. It would have been neat if we could have gotten something like basic ints with mini 2 for defencive work, and a SY... sink all the money into the SY until we can keep the peace with battleships. :cool:
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<bp|> Maybe when I grow up I can be a troll like PsycH
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sgt_baker
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Post by sgt_baker »

People who were there at the start had no idea what was going on.
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Pos_21
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Post by Pos_21 »

Are you kidding? The sector names were the best I've had in a zone game. Quick, easy, no pronunciation problems. Teamspeak was positivly lit up the whole game and for once it felt like everyone (at least on TS) knew A) where everything was and B) what everyone else was doing there. The sector names forced people to actually read and learn the map, and I think the accident worked out splendedly.

Carrier ripping ten-seventy, con inbound on ten-fifty-five from ten-fourty-five.

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TheBored
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Post by TheBored »

x2 what Aeris said.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
CronoDroid
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Post by CronoDroid »

I don't know about you guys but my mind can retain names a lot easier than it can retain numbers, but there are many people who are the complete opposite.

As for Adept and Sambasti's concerns, we're trying hard to address them currently, so stay tuned.
Dorjan
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Post by Dorjan »

Please read the OP. Things like "no warning" was a mistake as addressed there so there is no need to give "feedback" on that.

Baker, I know what you're trying to say, but for you my friend I must just tell you to not play ZG if you don't want a story. The pilots BARELY had to roleplay. The worst of it was to throw some insults at the other team... oh i'm sorry!

I don't think i'm the only one from my feedback, but doing ZG like one big orginised PuG has not been popular! We have started to make different objectives.

And for the question of purple balance, we attacked blue and yellow. Destroyed a number of bases from each side. We attacked very evenly it just so happened our attacks on yellow died to their capships more than our attacks on blue. Also our defence against blue worked a lot more than against yellow, it was just one of them things. Yellow picked the tech that seemed to screw IC over the most (well, the tech we went).

Purple was MEANT to die, so it wasnt meant to be balanced, but we did regret not being able to take out yellow SY before we died. The aleph problem screwed with us a lot xD
Last edited by Dorjan on Mon Nov 10, 2008 2:38 pm, edited 1 time in total.
I decided to relive the days gone by in my new blog.
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HSharp
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Post by HSharp »

Well thats nice to hear Dorjan.

I was a bit annoyed when the ZG games just turn into a massive lagfest pug so it's nice to give it a storyline twist and not just have it as a PUG.
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Croc
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Post by Croc »

Hi all - my one comment on the RP / Storyline angle is a quote from the original Microsoft timeline, as held on the Alleg Wiki here.

"The game is released to the public, and their actions begin affecting the storyline."

The most important reason I began to play this game was the promise in that line :) That said, it is a RPing game in a sense - just a violent one. After all Baker - You aren't really Sgt. Baker, and you don't really fly a spaceship now do you :P You are right though - the game itself is the important thing. Storyline is just eye candy, but who doesn't like a bit of eye candy. So here's the basic character to RP for all hardcore gamers/non rpers - Name: Your name here. Background: You are a military space pilot in the year 2157. Motivation and goals: Follow orders. Kill things.

Everyone RP's a little bit. Sooner or later. :)
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Astronomy compels the soul to look upwards and leads us from this world to another.
Plato
Duckwarrior wrote:QUOTE (Duckwarrior @ Jan 12 2009, 09:55 AM) They may have some impediment, or condition, like they're French and not good at war things.
fwiffo
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Post by fwiffo »

i enjoyed this last ZG. i had no idea what the storyline was but from the chat on ts it was pretty obvious that IC took the role of a semi-involved bystander and that our true enemies were the other belters team.

actually, after the ZG, i went back and read the datanet transmissions and couldnt really figure out how the two tied together, i guess i am not good at the role playing part of it. just tell me what to shoot at and when to shoot it.
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A Spathi's Axiom for Survival: "The only brave Spathi is a dead Spathi. RUN YOU FOOLS!"
Croc
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Post by Croc »

OK - here is a basic run down for all on the story line in that game.

1) Richard Cauis, former leader of the Belter Junkyard Armada (read - Belter Defence Forces), discovered some information which concerns and centres around an undisclosed location in a salvaged Dreghklar Black Box. He disappears, but not before ordering that the information in the boxes must not be allowed out of Belter hands.

2) Clan Palidor (one of the old large Clans that dominate Belter politics) sends their forces - Palidor's Knights Squadron, to investigate the location in the hopes that they find something important enough that will give them enough political leverage to make sure their people replace Caius as the commander in chief of the Armada.

3) The First Raider Squadron of SysX (another old Clan with a lot of political clout) is let off the leash to pursue the PK and to make sure that PK gets nothing, or better yet, doesn't return at all - SysX and PK being old enemies, the mission is as much a grudge match as it a political and tactical one.

4) The Iron Coalition gets wind of the Belters actions. They dispatch a "Peacekeeping Force" under the 81st "Steel Fury" Marine Division to chase both groups down. The 81st's orders are simple - engage both forces and tie them up long enough to allow the Iron Coalition Intel units travelling with them to scout the area in Stealths, collect any relevant data and bug out - which is the real IC objective. The 81st are just a smokescreen for this.

That was the plan before it made contact with the enemy that is RL, the game, the teams and the like. Based on the feedback here, future events will have a lot better briefing, and participating comms and squad CO's will be made aware of this sort of behind the scenes information to make sure the games run smoother and with less confusion about goals and objectives.
fwiffo wrote:QUOTE (fwiffo @ Nov 11 2008, 08:44 AM) Just tell me what to shoot at and when to shoot it.
And Fwiff :) You're RPing a military pilot who couldn't give a rats arse about politics perfectly mate :)
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Astronomy compels the soul to look upwards and leads us from this world to another.
Plato
Duckwarrior wrote:QUOTE (Duckwarrior @ Jan 12 2009, 09:55 AM) They may have some impediment, or condition, like they're French and not good at war things.
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