should nan restore energy of the target ?
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ChildOfDeath
- Posts: 40
- Joined: Sat Jun 05, 2004 7:00 am
I don't see a problem with adding this ability. As long as its something thats controllable by core files. I.E. Current nan implementation should not restore energy, otherwise Bios are now unstoppable.
In difficult ground, press on
In encircled ground, devise stratagems
In death ground, fight.
Sun Tzu- The Art of War, circa 400 B.C.
In encircled ground, devise stratagems
In death ground, fight.
Sun Tzu- The Art of War, circa 400 B.C.
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Star_Sailor
- Posts: 135
- Joined: Wed Feb 13, 2008 12:42 am
- Location: SOUTH EAST FLORIDA FTW!
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Star_Sailor
- Posts: 135
- Joined: Wed Feb 13, 2008 12:42 am
- Location: SOUTH EAST FLORIDA FTW!
I honestly think 5 seconds is a lot of time if your playing against a good team. Within 5 seconds a smart person would ram the bomber out of the path...giving nans time to recharge...Raveen wrote:QUOTE (Raveen @ Oct 30 2008, 07:06 AM) And 5 seconds later the nans run out of energy and the HTT wins.
Or you kill the nans first.

Night's darkness is a bag that bursts in the gold of the dawn
-Thagore
Everyone can change, but will you change?

tf adv and upper scouts have dual donuts ... either one of or the upper class from adv ... might have a new nanite type ... unique to tf ... doing that.KGJV wrote:QUOTE (KGJV @ Sep 16 2008, 09:18 AM) I was naniting a TF bomber the other day and i had an idea of a possible change:
what if nan could restore the energy pool of the target too ?




