So, have we set a helo limit to determines if the commander 'knows the ropes' before he commands in PU games?TakingArms wrote:QUOTE (TakingArms @ Oct 27 2008, 03:10 PM) I'm afraid you're wrong. Learning to command during a pickup game when you aren't already a highly competent pilot is going to ruin the fun for everyone who has to fly for you. Why should everyone else have to suffer so randomSuckyVoob can "learn the commanding ropes" ?
Mutiny can only pass with majority vote. If the majority of your team don't want you in the command chair, you shouldn't be there. It's just that simple.
You can play whenever you want, but commanding is a privilege not a right around here.
I think there are loads of commanders in the rough that just need a chance to kick some (*&(*$@#, and don't need some (10) - (16) preplanning to oust them for no good reason just to show off the #mutiny skills and no commanding skills.
How many times have you seen a game sit for fifteen minutes with one commander short only to have a (8) step up to be mutined by 5 or 6 voobs who joined just to mutiny or one voob and a number of noobs who don't know what they are doing say yes to the mutiny?
You have a few minutes before the game is recorded... give some advice to the com, see what he/she buys, then mutiny if need be.
Privilege has a tendency to be ingrown.











