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Tactical advice, How-to, Post-mortem, etc.
Correct
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Post by Correct »

We warned you not to comm :P
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
CronoDroid
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Post by CronoDroid »

Don't worry about rank Fed. Anybody who's anybody knows who the real pro commanders are around here. And noobs will soon learn of your majesty if they bother to stick around. Personally I'll do my bit to spread the word that people should ignore the first few weeks of your playtime (thread creation included) and only look at your behaviour post-FederalMan.

Phewwwww.
H_Mallow
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Post by H_Mallow »

I've been saying forever anyone with half a brain can win about %80 of the time, even higher if you lobby sit for the first 10-15 minutes.

Helo rank is more of a conscience meter than anything else.
"Hey man am I driving ok?"

"You're stopped, man"
ImmortalZ
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Post by ImmortalZ »

Malicious Wraith wrote:QUOTE (Malicious Wraith @ Oct 24 2008, 09:15 AM) I say all data counted should be from the last 100-200 games played, to stop inaccuracy due to skill change.
It tracks changes over time. There were some nifty graphs I saw while it was still in early development.
badpazzword
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Post by badpazzword »

<math>

The size of Mu updates are proportional to the inverse of sigma squared. (Mu is perceived skill, Sigma is a reasonable error on mu.) Sigma goes down after each game, but it is also bumped by a costant called "dynamics" that prevents Sigma from going below a certain level (circa 0.8). So AllegSkill does track skill changes.

</math>

The graph and the numbers show this approach does work ;)
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Malicious Wraith
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Post by Malicious Wraith »

Stupid smart people graphs.

All those wizzy woo's, and whatchamacallit's.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
takingarms1
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Post by takingarms1 »

Malicious Wraith wrote:QUOTE (Malicious Wraith @ Oct 23 2008, 11:45 PM) I say all data counted should be from the last 100-200 games played, to stop inaccuracy due to skill change.
The system has to be designed to accommodate skill change over time, since it anticipates newbies joining and gaining skill over time as compared with vets. As others have said, the system does this quite well.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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sgt_baker
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Post by sgt_baker »

If we do discover that the system isn't adjusting to varying skill quickly enough, it's just a matter of increasing one of the system variables (dynamics, gamma) in order to have the system converge more rapidly on a new skill rating.
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
sgt_baker
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Post by sgt_baker »

From a PM:
Malicious Wraith wrote:QUOTE (Malicious Wraith @ Oct 24 2008, 05:24 PM)On the Command Skill part of Allegskill, would it be possible to run the numbers on the following?

First, take the ranks of the top 10 commanders. If I am not part of it, than Allegskill is broke. : D

Determine my placement under the current system, and adjust the variables to see its mobility. Run like 5 different variables in both directions, and tell me how it changes my placement.

Hopefully, this will give me a good sense of how it will operate, so I can give you some feedback. Having commanded against all the top commanders and having won, I have unique perspective on their individual strengths and weaknesses that math can only hope to copy. : )

WTF is this twit on about?
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Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Grimmwolf_GB
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Post by Grimmwolf_GB »

lol
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