88.99%
We warned you not to comm 
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.
People just take stuff too seriously I think. Except IB, of course.
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CronoDroid
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Don't worry about rank Fed. Anybody who's anybody knows who the real pro commanders are around here. And noobs will soon learn of your majesty if they bother to stick around. Personally I'll do my bit to spread the word that people should ignore the first few weeks of your playtime (thread creation included) and only look at your behaviour post-FederalMan.
Phewwwww.
Phewwwww.
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badpazzword
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<math>
The size of Mu updates are proportional to the inverse of sigma squared. (Mu is perceived skill, Sigma is a reasonable error on mu.) Sigma goes down after each game, but it is also bumped by a costant called "dynamics" that prevents Sigma from going below a certain level (circa 0.8). So AllegSkill does track skill changes.
</math>
The graph and the numbers show this approach does work
The size of Mu updates are proportional to the inverse of sigma squared. (Mu is perceived skill, Sigma is a reasonable error on mu.) Sigma goes down after each game, but it is also bumped by a costant called "dynamics" that prevents Sigma from going below a certain level (circa 0.8). So AllegSkill does track skill changes.
</math>
The graph and the numbers show this approach does work
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Malicious Wraith
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takingarms1
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The system has to be designed to accommodate skill change over time, since it anticipates newbies joining and gaining skill over time as compared with vets. As others have said, the system does this quite well.Malicious Wraith wrote:QUOTE (Malicious Wraith @ Oct 23 2008, 11:45 PM) I say all data counted should be from the last 100-200 games played, to stop inaccuracy due to skill change.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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If we do discover that the system isn't adjusting to varying skill quickly enough, it's just a matter of increasing one of the system variables (dynamics, gamma) in order to have the system converge more rapidly on a new skill rating.

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
From a PM:
WTF is this twit on about?
Malicious Wraith wrote:QUOTE (Malicious Wraith @ Oct 24 2008, 05:24 PM)On the Command Skill part of Allegskill, would it be possible to run the numbers on the following?
First, take the ranks of the top 10 commanders. If I am not part of it, than Allegskill is broke. : D
Determine my placement under the current system, and adjust the variables to see its mobility. Run like 5 different variables in both directions, and tell me how it changes my placement.
Hopefully, this will give me a good sense of how it will operate, so I can give you some feedback. Having commanded against all the top commanders and having won, I have unique perspective on their individual strengths and weaknesses that math can only hope to copy. : )
WTF is this twit on about?

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
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Grimmwolf_GB
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