Faction X
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CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
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Uh, I really hope this isn't going to be Effix or BSG Core level where it took me something like five or ten minutes to dock, or five minutes to get my ship pointed in the right direction. If that thing is really going to be twice as large as an IC Battleship, I think SY would be incomprehensibly annoying.
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CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
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Don't worry. This thing will be just as easy to dock as a BS. And, because the SY isn't some bastardization of an already-existing one, it'll be purposely-made for this kind of use - It'll have nice, big doors to dock in.
EDIT: Oh, and the Cap Ship isn't too much wider/taller than a battleship, and length doesn't really matter when landing. It shouldn't be difficult at all
EDIT: Oh, and the Cap Ship isn't too much wider/taller than a battleship, and length doesn't really matter when landing. It shouldn't be difficult at all
Last edited by Andon on Thu Oct 16, 2008 2:54 am, edited 1 time in total.



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CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
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CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
I'll go digging up the stuff for the faction.
Here we go:
http://www.freeallegiance.org/forums/index...showtopic=43162
And, some numbers:
QUOTE Ship Stuff:
Ship Speed: 0.75
Ship Accel: 0.85
Ship Turn Rate: 0.7
Ship Turn Torque: 0.7
Ship Shield: 1 (No actual shields, however, I may have some 'armor plating' - still undecided)
Ship Shield Repair: 1 (See above)
Ship Sensors: 1.25 (Most ships will have a lower than usual scan range - Figs, Ints, etc. Others, like the Scout, will have regular scan ranges. Then the modifier, of course)
Ship Signature: 0.8 (NOTE: This is the ICE number. This ends up being 125% regular sig.)
Ship Energy: 1
Ship Hull: 1.5 (Take note that they have no small ship shields at all, and even most capitol ships have no shields)
Station Stuff:
Station Hull: 1.5
Station Hull Repair: 1
Station Shield: 1.75 (Very heavy shields on the things they can mount them on)
Station Shield Repair: 0.65 (However, they regenerate much slower)
Weapon Stuff:
PW Range: 1.3
EW Range: 1
PW/EW Damage: 1.05
Missile Tracking: 0.85
Missile Damage: 1.1
Economy Stuff:
He3 Yield: 1.2
He3 Speed: 0.5
Miner Capacity: 1.4
Research Cost: 1.25
Research Time: 0.25
Starting Money Modifier: +0.25
Payday Modifier: +0.25[/quote]
Here we go:
http://www.freeallegiance.org/forums/index...showtopic=43162
And, some numbers:
QUOTE Ship Stuff:
Ship Speed: 0.75
Ship Accel: 0.85
Ship Turn Rate: 0.7
Ship Turn Torque: 0.7
Ship Shield: 1 (No actual shields, however, I may have some 'armor plating' - still undecided)
Ship Shield Repair: 1 (See above)
Ship Sensors: 1.25 (Most ships will have a lower than usual scan range - Figs, Ints, etc. Others, like the Scout, will have regular scan ranges. Then the modifier, of course)
Ship Signature: 0.8 (NOTE: This is the ICE number. This ends up being 125% regular sig.)
Ship Energy: 1
Ship Hull: 1.5 (Take note that they have no small ship shields at all, and even most capitol ships have no shields)
Station Stuff:
Station Hull: 1.5
Station Hull Repair: 1
Station Shield: 1.75 (Very heavy shields on the things they can mount them on)
Station Shield Repair: 0.65 (However, they regenerate much slower)
Weapon Stuff:
PW Range: 1.3
EW Range: 1
PW/EW Damage: 1.05
Missile Tracking: 0.85
Missile Damage: 1.1
Economy Stuff:
He3 Yield: 1.2
He3 Speed: 0.5
Miner Capacity: 1.4
Research Cost: 1.25
Research Time: 0.25
Starting Money Modifier: +0.25
Payday Modifier: +0.25[/quote]


