should nan restore energy of the target ?

Development area for FreeAllegiance's Community Core.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

QUOTE should nan restore energy of the target ?[/quote]
No. If anything, it should drain the energy of the target to simulate the nanobots leeching the craft's energy as they conduct repairs.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
KGJV
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Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

guitarism wrote:QUOTE (guitarism @ Sep 17 2008, 04:45 AM) Why are we worried about code changes like this when we're still without Ally teams? Get on the important things
coding is often boring once you know exactly what must be done.

And ATM, I feel pretty alone in the dev team. all others are MIA /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />

so i'm just in a 'flood the forums' mood /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Dark_Sponge
Posts: 386
Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

KGJV wrote:QUOTE (KGJV @ Sep 16 2008, 05:52 PM) This is much like the 'one side resonator' option I did for R4. it's there but no core use it. So, so far, it was wasted dev time /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Hmm, how do you choose that option? ICE?
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KGJV
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Location: Transilvania

Post by KGJV »

Dark_Sponge wrote:QUOTE (Dark_Sponge @ Sep 17 2008, 05:13 AM) Hmm, how do you choose that option? ICE?
yes
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Psychosis
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Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

I think that we seriously SERIOUSLY need to scrap ice, for the sake of CC and everyone
madpeople
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Location: England

Post by madpeople »

Psychosis wrote:QUOTE (Psychosis @ Sep 17 2008, 07:03 AM) I think that we seriously SERIOUSLY need to scrap ice, for the sake of CC and everyone
you want to use XVI32 instead?

i think kg is working on a new version of ICE, or at least adding extra features.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Psychosis wrote:QUOTE (Psychosis @ Sep 17 2008, 02:03 AM) I think that we seriously SERIOUSLY need to scrap ice, for the sake of CC and everyone
if you feel that way, you do realize nobody is stopping you from making something better. or you could pay someone to do it for you.

if you can do neither, then I don't see why you feel the need to insult kage and his hard work... nevermind I forgot who I was speaking to
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
KGJV
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Post by KGJV »

Psychosis wrote:QUOTE (Psychosis @ Sep 17 2008, 08:03 AM) I think that we seriously SERIOUSLY need to scrap ice, for the sake of CC and everyone
I just SERIOUSLY don't understand what "scrap ice" means in this context ? /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
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Bouwman
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Location: Ottawa, Canada

Post by Bouwman »

Another diasvantage is Rix SR's cross nanning each other with bbr=Bomb all opponent's bases off the map in one run /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Psychosis
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Location: California

Post by Psychosis »

Because I would LOVE to play with all these new features, but ICE is not compatible with alot of it. Sadly right now I do not have the time to rewrite ICE.

on second though, I think that we should consider switching to an energy restoring gun, instead of using nan by itself
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