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Development area for FreeAllegiance's Community Core.
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

Freeza wrote:QUOTE (Freeza @ Aug 20 2008, 09:33 AM) Disable Belters.

The 5 games I played yesterday ALL had belters in them.
Since we are already going on what is played to often:

Disable Expansion.

Almost every game I play has Expansion in it.
Freeza
Posts: 304
Joined: Sat Mar 05, 2005 8:00 am
Location: Northeast, U.S.A.

Post by Freeza »

sambasti wrote:QUOTE (sambasti @ Aug 25 2008, 12:30 PM) Since we are already going on what is played to often:

Disable Expansion.

Almost every game I play has Expansion in it.
Honestly in the 7 years I've been playing, this is the least I've seen expansion played in a release. Lot's of sup because of the tp2 and lots of belter tac-premcy.
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To Punish and Enslave...
Norgonq1
Posts: 439
Joined: Thu Jul 05, 2007 8:39 am
Location: Latvia

Post by Norgonq1 »

Either GT now really sucks (37% win ratio) or yiggz has been commanding a lot of stang games.
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Jeruwafi
Posts: 167
Joined: Mon May 07, 2007 9:07 am

Post by Jeruwafi »

yigzz got at least 50 more comm failures since cc01 so I gather it's the latter /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
also, to my great astonishment more and more people think gt sup is better choice than gt exp, even vs IC /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />

gotta start forum whoring so I can vote in poll at last `gu /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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Chiveicrook

v4p-9.62/0.97sw2/4CHhw5/6ln5pr3/5Fck2ma4/7u6/7FLw4DTWXm0l7LSi2e3+7t4Sb8AMPTen4/5a19s0r1/2g7AGPRTV
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

GT is a tough cookie, their figs are fat and tough.
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

I've commanded 3 GT games in 3 days now, won them all. Two of those I got PT's BBRS. Now I know why they are at $250 a pop, but why is rocket targeting still at 7500? The entire point of rocket targeting being so expsensive (and not comming with the PT) is so that you wouldn't have people rushing them, and using them stupidily. Now, any time I get PT's I feel like It's a hell of a waste of cash to get target. SO. Can we either knock rocket targeting down to like 2500, or just give it to the PT's to start? It's already exspensive enough to get them, and they already cost money per ship. No reason not to.

And I love GT sup, don't hate! GT sup may be fat, but it does it better!
Last edited by guitarism on Wed Aug 27, 2008 12:00 am, edited 1 time in total.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Some good points there. I will relook at GT Pt bombers again sometime soon.
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

QUOTE I've noticed that several factions' fuel is weird after perk. According to my observations rix enh fig equipped with for example 2 racks of fuel actually gets 1.9 in cargo and initial fuel bar isn't full. I don't know if it's a rounding problem, a problem at all or whatever, just looks awkward to have 1.9 fuel just after launch[/quote]

I get this too. Any ideas?
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

PT bombers are fig/bombers with med shield/med hull...... cheese! Anyway.... my point is that they are incredibly hard to stop.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

And longer range missiles. And higher base speed.
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