Rix Tac

Development area for FreeAllegiance's Community Core.
Dark_Sponge
Posts: 386
Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

Station at risk warning is a no brainer. The original developers should have put that in.
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Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

Yeah I agree that since Rix SBs are actually weaker against a heavily defended base, they aren't much of a problem.

Remember, let's not nerf endgame tech. Nobody likes turtles.
ShadowFox_
Posts: 518
Joined: Thu Dec 15, 2005 8:00 am
Location: Seattle
Contact:

Post by ShadowFox_ »

DO NOT TOUCH MY RIX TAC.

Rix in general pugs still takes much coordination to play... in fact.... it's why you don't see people play rix all that often unless your in a squad game. Rix is FINE. It's not like we can HScout Rush anymore. DO NOT TOUCH RIX.
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Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

HSharp wrote:QUOTE (HSharp @ Jul 22 2008, 01:57 PM) I though its only 1 or 2 seconds before firing, definitly not 4 seconds.
All deployables take 4 seconds to activate. I believe it is hard coded into alleg.
Last edited by Clay_Pigeon on Tue Jul 22, 2008 7:22 pm, edited 1 time in total.
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"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Weird I thought prox and mp had different activation time
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

I'm willing to tolerate the thought that I'm wrong. Check ICE (I'm currently booted into MacOS)
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"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Nah as standard its 4 seconds.
WhiskeyGhost
Posts: 1014
Joined: Wed Dec 06, 2006 9:15 pm
Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

ICE says 3 for arming time on Station Drone 1 and 2 for Station Drone 2. Prox, minepacks and plasgens all have 4 for their arming time, Combat pods have 3 (and Combat pod3 says 2).

Whether or not it's hard-coded to stick at 4 regardless of being set like that, I wouldn't know. Hopefully someone else can shine a little light on it
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Stingrae
Posts: 136
Joined: Mon Aug 13, 2007 1:03 pm
Location: South Africa

Post by Stingrae »

Mustn't the offending object be eyed to set of the 'station at risk' alarm.

With Sig2 and PW range 2 the SB can drop them out of scan range.

Edit - highlighted something
Last edited by Stingrae on Wed Jul 23, 2008 7:52 am, edited 1 time in total.
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02/08/09 08:32:33: goatporn@sysX (all): MTCIA
02/08/09 08:32:34: goatporn@sysX (all): LORLFL
02/08/09 08:32:41: goatporn@sysX (all): what
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Stingrae wrote:QUOTE (Stingrae @ Jul 22 2008, 10:19 PM) Mustn't the offending object be eyed to set of the 'station at risk' alarm.

With Sig2 and PW range 2 the SB can drop them out of scan range.
The actual drone itself as around a 50% sig so its pretty much going to get eyed by the station, maybe if its a dreg ref and you get exp range perks you could do it but pretty much the station drone is going to get eyed.
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