HTT's Should be able to capture Carriers

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ShadowFox_
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Post by ShadowFox_ »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 14 2008, 01:20 PM) It would only be kinda cool if there was some kind of immobility missile. That way you can chase after the ass ship, stop it, and then cap it. Alot of effort tho.
Well 2 things here:

1. Argueably an EMP (electro magnetic pulse) would knock out engines on a ship anyways

2. If we didn't immobilize it would make it harder... and this SHOULD be harder to do. Carrier shields are weak (exception ass carrier) which means this could be done with a TT... thats potentially getting something that costs 4k for 1 dollar. Which means this shouldn't be easy to accomplish.
Last edited by ShadowFox_ on Mon Jul 14, 2008 8:25 pm, edited 1 time in total.
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Sushi
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Post by Sushi »

ShadowFoxx wrote:QUOTE (ShadowFoxx @ Jul 14 2008, 04:19 PM) not really and this is why it would be viable, because it just woouldn't always be easy. It's not easy docking on a moving target you'd probably have to be sneaky about it unless you had a good camp set up.
So, it would be extraordinarily difficult to make a carrier cap. And the rewards are pretty slim... you get a carrier. Whoopee. Even if this was possible, nobody would ever use it. That being the case, I don't think it's worth the dev time required.
ShadowFox_
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Post by ShadowFox_ »

Sushi wrote:QUOTE (Sushi @ Jul 14 2008, 03:59 PM) So, it would be extraordinarily difficult to make a carrier cap. And the rewards are pretty slim... you get a carrier. Whoopee. Even if this was possible, nobody would ever use it. That being the case, I don't think it's worth the dev time required.
It wouldn't be exordinarilly difficult... but it wouldn't be easy. We try and keep things in the game balanced... and it does make a differance. Carriers make a HUGE differance in belter and giga games, and assault carriers wreak crazy havok.

AN HTT is faster than a carrier... I've actually docked an HTT at a carrier during an HTT assault in an enemy home to pop out the other side faster and cap a base while the carrier was moving towards the base. It worked just fine and repaired my @#(!.
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scouto2
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Post by scouto2 »

I would definetally vote for this if it ever came to a poll! It makes perfect sense, and it sounds like it would be easy to impliment.
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HSharp
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Post by HSharp »

So say in some weird crazy situation that you cap the assault carrier and its crew ejects out as pods, then you just have an ass carrier with one pilot no gunners most likely surrounded by enemies ready to blow it.

Also its far to easy to stop getting capped unless you get immobolised, far too easy to rotate a ship (even if its a drone), so all in all a pretty silly idea.
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Avalanche
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Post by Avalanche »

Carriers are drones, so it's a rather nasty code change. There is currently no support for giving drones to the other team, as far as I know.

So somebody has to spend time (think weeks) coding it.
/Avalanche

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ShadowFox_
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Post by ShadowFox_ »

so from a code standpoint as ava says the cost bennifit is low. :-) thanks ava for putting me in check :-).
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