As is discussed here:
http://www.freeallegiance.org/forums/index...mp;#entry253668
Side games often become flooded by main game players after their game has ended. It kills the side game, which was started in a small scale and now has to suffer from the huge influx of impatient players.
Make it an option to have:
unlimited players,
(per side:)
5-10,
8-15,
12-20,
18-30,
25-50.
Reintroduce team size limits as in AZ
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Grimmwolf_GB
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yorrjarent
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Grimmwolf_GB
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AZ didn't count noat anyways
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Grimmwolf_GB
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If you implement this then the lobby screen shouldn't count NOAT people when displaying people on the server, and there should be an icon to show that limited players is on (perhaps instead of the 'limited lives is on' icon).
And it would be great if people on NOAT could talk to people on NOAT in other games via the Team Only chat, so it's easy to find a game/attract players to your game.
And it would be great if people on NOAT could talk to people on NOAT in other games via the Team Only chat, so it's easy to find a game/attract players to your game.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
