Reintroduce team size limits as in AZ

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Grimmwolf_GB
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Post by Grimmwolf_GB »

As is discussed here:
http://www.freeallegiance.org/forums/index...mp;#entry253668

Side games often become flooded by main game players after their game has ended. It kills the side game, which was started in a small scale and now has to suffer from the huge influx of impatient players.

Make it an option to have:
unlimited players,
(per side:)
5-10,
8-15,
12-20,
18-30,
25-50.
Zapper
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Post by Zapper »

It would require a function to remove AFK players in NOAT after 5 mins, so we avoid the server being filled with AFK players in NOAT.

Z
Life suck's and then u play Alleg.
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yorrjarent
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Post by yorrjarent »

NOAT doesn't need to be counted at all. The limit should only apply to team size.

Is the minimum limit required to be tied to maximum? An own drop-down menu for min and max would give comms more flexibility.
Grimmwolf_GB
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Post by Grimmwolf_GB »

Good suggestions:
Don't count NOAT players, separate values for min/max.
Adaven
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Post by Adaven »

AZ didn't count noat anyways
Grimmwolf_GB
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Post by Grimmwolf_GB »

Oh, you are correct, only FZ did.
Kltplzyxm
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Post by Kltplzyxm »

If you implement this, I don't think it's neccessary to have a lower limit (12 for 12-20). Just have an upper limit. Increments should be like 5, 10, 15, 20, 25, 30, 40 etc. etc.
juckto
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Post by juckto »

If you implement this then the lobby screen shouldn't count NOAT people when displaying people on the server, and there should be an icon to show that limited players is on (perhaps instead of the 'limited lives is on' icon).

And it would be great if people on NOAT could talk to people on NOAT in other games via the Team Only chat, so it's easy to find a game/attract players to your game.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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