Randomly generates a map set in 3 sizes. Only non-random element is a set of "middle" sectors in a top to bottom vertical line formation (Number depends on size of map), that each have random sectors stem out from them like mirror images of eachother.
Small Map: 2 center sectors with a series of 3-5 protruding identically from both sides of them. (For a total of 5-7 sectors.)
Medium Map: 3 Center Sectors with a series of 5-9 sectors from each side of them. (For a total of 8-12 sectors.)
Large Map: 4 Center Sectors with a series of 10-14 sectors from each side of them. (For a total of 14-18 sectors.)
Super Large Map: Same pattern as above.
Of course, the numbers can be changed to anything. I think this would be good to add some flavor to gameplay, make maps dictate factions less, add more importance to early scouting, and create situations where on the fly command strategies are required.
Random Map
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Malicious Wraith
- Posts: 3170
- Joined: Sun Jul 16, 2006 12:51 am
Need super super super super super super super super super super super super super super super super large map so that I can take all the territory for MYSELF with the superior build times of Bios.
And PS: This would be good for an Out9 starting money, having to get lots of territory.
And PS: This would be good for an Out9 starting money, having to get lots of territory.
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PHOTON EONIX
I have gotten the passion to comm the Bios.
PHOTON EONIX
I have gotten the passion to comm the Bios.
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Malicious Wraith
- Posts: 3170
- Joined: Sun Jul 16, 2006 12:51 am
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CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
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finnbryant
- Posts: 360
- Joined: Sat Feb 17, 2007 11:18 am
- Location: England
If it could pick any map on the server that would work with the number of teams, then it would be great. The built-in maps would always be available, and the 'custom' or 'player-made' maps would be picked depending on the number of teams they have (That's listed in the maps.txt in the server). I think that would be a lot easier to do as well. Then again, I'm not a coder, so it might be harder



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Clay_Pigeon
- Posts: 3211
- Joined: Tue Mar 29, 2005 8:00 am
- Location: my pod
There are actually some fractal techniques that can greatly simplify random map generation. This gentleman uses Diffusion Limited Aggregation to generate random maps for a sequel to Carrier Command that he's been working on (for the past 5 years). Island maps in carrier command are very similar to maps in Alleg (replace islands with sectors, and you've got it...example).
In the end, I think this will end up being one of those great ideas that no one has the time to implement.
In the end, I think this will end up being one of those great ideas that no one has the time to implement.

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running


