P-P-P-Patties! But yeah, I know what you mean.WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Apr 25 2008, 02:44 PM) diversity is fine, but only if it doesn't become a sizable advantage (lt ints vs giga scouts, yeah, your gonna lose that one).
QUOTE There's always another alternative though, that i had considered once, where rather then giving a free 'starter' ship, you just make a "lt ship" research (short time, low cost) for each ship type. Then you are given the option of getting lt ints for escorting cons, figs for ripping around to carriers or Rix SR's, and even lt sfs, or a 'combination' depending on what kind of strategy you plan to use. The light versions of course are quite underpowered in comparison to enh/adv tech, but can allow for different opening strategies other then one limited to the ship your faction gets at the start, and the ability to retain a lt ship even if your tech is lost.
Or, you could even apply the above but include the free starter ships like normal from the start, and make the other ships optional.[/quote]
I could see this working: "lt" ships are available as researchable garr tech to everyone. Factions still start with figs, ints, or neither.





