Lt ints - standard opening ship

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Sushi
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Post by Sushi »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Apr 25 2008, 02:44 PM) diversity is fine, but only if it doesn't become a sizable advantage (lt ints vs giga scouts, yeah, your gonna lose that one).
P-P-P-Patties! But yeah, I know what you mean.

QUOTE There's always another alternative though, that i had considered once, where rather then giving a free 'starter' ship, you just make a "lt ship" research (short time, low cost) for each ship type. Then you are given the option of getting lt ints for escorting cons, figs for ripping around to carriers or Rix SR's, and even lt sfs, or a 'combination' depending on what kind of strategy you plan to use. The light versions of course are quite underpowered in comparison to enh/adv tech, but can allow for different opening strategies other then one limited to the ship your faction gets at the start, and the ability to retain a lt ship even if your tech is lost.

Or, you could even apply the above but include the free starter ships like normal from the start, and make the other ships optional.[/quote]

I could see this working: "lt" ships are available as researchable garr tech to everyone. Factions still start with figs, ints, or neither.
Picobozo
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Post by Picobozo »

I'm for removing light ints as a starting ship completely.

The difference between a light int and a basic fig is vast. I've argued this since the day they were implemented through a patch on the AZ. Stupid move.

Fun yes. But for the team with the light ints, not the figs.

It used to be all figs (except for Giga which had the option to purchase patties). Lets get back to that.

As the community core I think we should always consider how newbies and newvoobs see the game. Why is it that IC and Dreg get to have a ship that is 10 times as effective in nearly every way (except rip ability for carriers/rip scouts)?

Giving everybody light ints balances it, but come on. Lets make make starting out less effective, not more effective.

Basic figs for everybody. Reduce their mass or increase their agility/acceleration or both if you need a boost. I'm of the mind to keep them nice and @#(!ty, like a starting tech should be.
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zecro
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Post by zecro »

Andon wrote:QUOTE (Andon @ Apr 25 2008, 12:39 PM) Basically, you get the Expansion - you research ints. You then have access to ints, and light ints, but light ints are overridden by ints. Light ints, however, do not require the expansion once researched. So if the Expansion is destroyed, they're like bombers - you can still use them (they're just light ints rather than regular ints)
This. It doesn't make sense to be able to research lt* in garr, so not that.

Also, this:

QUOTE (Picobozo)It used to be all figs (except for Giga which had the option to purchase patties).[/quote]
pkk
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Post by pkk »

apochboi wrote:QUOTE (apochboi @ Apr 25 2008, 04:53 PM) Bad idea for some many reasons, The main being, Rix early game Figs and SR scouts. I luvs rixian early game. Without the early figs, sr's would hardly be worth using :(
Only DN core allows Rix to rip standard figs and SFs to SR scouts, while all other cores have to wait for EnhFigs... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Sushi
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Post by Sushi »

pkk wrote:QUOTE (pkk @ Apr 26 2008, 08:13 AM) Only DN core allows Rix to rip standard figs and SFs to SR scouts, while all other cores have to wait for EnhFigs... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Yes, but in other cores, aren't ALL scouts SR scouts (and free!)?
Ozricosis
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Post by Ozricosis »

Giving everyone lt ints to start makes me cry. What if I want to rip home? What about belter Fig nans? What about RIX?

This is community core not Square Core™
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IB_
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Post by IB_ »

Rather than making everyone have ints, basic fighters just need to be a bit more useful. I hate gt fighters fuel, ic light ints have about 50,000,000 times the booster power.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
pkk
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Post by pkk »

Sushi wrote:QUOTE (Sushi @ Apr 26 2008, 05:36 PM) Yes, but in other cores, aren't ALL scouts SR scouts (and free!)?
Yes, but only Enh/AdvFigs and Scouts can rip to these scouts...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Adept
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Post by Adept »

I wouldn't mind everybody starting with figs. That would actually be pretty interesting.
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cashto
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Post by cashto »

I like it the way it is. It makes sense: as a baseline, every faction should get a scout and a fig. From there, you nerf some factions (Giga / TF) by taking away the fig, and you perk some factions (IC / Dreg) by substituting a light int. As always, factions will have counternerfs to balance their initial strengths and counterperks to balance their initial weaknesses.

Let me ask this: if you give Giga, TF, Bios, Rix, Belts, Nix, and GT light ints to start out with, what are you going to take away from them to put them back into balance? Or are you saying that IC / Dreg are currently overpowered, that their starting strengths are just too overwhelming for other factions to recover from?
Last edited by cashto on Wed May 14, 2008 8:20 pm, edited 1 time in total.
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