Fact: With ~20 man teams, a tp2 xrm2 attack is pretty damn powerful. With 25+ players it's nigh-on unstoppable.
Fact: Teams of 25+ players start becoming unmanagable.
Fact: There are dozens of players without newb protection status who fly like idiots and deserve to be booted.
Fact: The player base is getting to the stage where it's large enough to sustain two decent sized games.
Fact: There is often a secondary game going on which needs more players to become decent.
Here's an idea. It probably won't make me very popular, but it's just an idea.
Don't accept more than 15 players on your team. Boot anyone who doesn't shoot nans or sits by an aleph after it gets res'd (the reasons the last two games I played in were resigned, despite neither team having a real upperhand), and replace them with someone from NOAT. Anyone from NOAT.
Are you sick of commanding sub-par teams?
Last edited by juckto on Tue Apr 08, 2008 1:05 am, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
25+ is hardly unmanageable - especially with TeamSpeak.
The other facts I agree with
The other facts I agree with
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
Sometimes I wonder how going back to the AZ way of starting games would work. It stopped people from waiting and joining late or late game stacking.
Back then you couldn't start a 20 person per side game unless you had at least 11 on each side already or something like that.
Just a thought.
Back then you couldn't start a 20 person per side game unless you had at least 11 on each side already or something like that.
Just a thought.


"Someday, We'll Find It... The Rainbow Connection." ~ Kermit
It also protected newbies comms who wanted a small game to keep it small without being down 1.
But I remember people dropping and asking for their spot back. Almost everyone was nice enough to leave the game to let someone who droped back in the game.
In think the numbers were
1-6, 5-10 7-15 10-20 20-30
But I remember people dropping and asking for their spot back. Almost everyone was nice enough to leave the game to let someone who droped back in the game.
In think the numbers were
1-6, 5-10 7-15 10-20 20-30
Larger games should make use of the "wings"
People who take part in a specific role should all join the same wing to not confuse others with there chatter, and so the comm can simply say "echo wing, camp the aleph low" somthing of that sort.
Also these wings should have a designated squad leader.
So basicly... a chain of command
Not sure how well that would work though...
People who take part in a specific role should all join the same wing to not confuse others with there chatter, and so the comm can simply say "echo wing, camp the aleph low" somthing of that sort.
Also these wings should have a designated squad leader.
So basicly... a chain of command
Not sure how well that would work though...
Last edited by Weylin on Tue Apr 08, 2008 1:44 am, edited 1 time in total.
i agree
the fact that the wings are there but not used makes them useless
i think that each section of people should go to the specified wing
miner d to defence, miner o to attack, scouts to search, etc. etc.
it would help a lot and would be more organized than it is now
the fact that the wings are there but not used makes them useless
i think that each section of people should go to the specified wing
miner d to defence, miner o to attack, scouts to search, etc. etc.
it would help a lot and would be more organized than it is now
Never give up.
Even when all seems hopeless, don't give up.
If you keep fighting, losing is only a possibility.
If you give up, losing is a guarantee.
Never give up. -Beez
Even when all seems hopeless, don't give up.
If you keep fighting, losing is only a possibility.
If you give up, losing is a guarantee.
Never give up. -Beez
HSharp wrote:QUOTE (HSharp @ Apr 18 2009, 03:15 PM) I was deadly serious about Buyo and him almost being thawrted by a probe wall, had there been better probe spammage on that green door that exp would have not gotten capped.
Yea, I remember that too, being a newb, joining a game and being screamed at by some obnoxious 'vet' that they wanted their spot back. And yea, I would leave the team after a minute or so of that -- or risk being booted outright.Vlymoxyd wrote:QUOTE (Vlymoxyd @ Apr 7 2008, 05:20 PM) But I remember people dropping and asking for their spot back. Almost everyone was nice enough to leave the game to let someone who droped back in the game.
No thanks to the good old days.

