Delivering TP2 with observers

Tactical advice, How-to, Post-mortem, etc.
Orion
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Post by Orion »

That is awesome.

Don't ban people for using it, it is technically a feature. Fix the core if it is not intended to be used like that.
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Camaro
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Post by Camaro »

ive used observers to deliver mass drivers to battleships.

weell i made it to 3mps before i died of lack of air
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Tontow
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Post by Tontow »

I say remove it, but then add a vershion of tp prob that costs 20k that only observers can carry and drop. A special tech for those special 1-2 aleph sectors that are impossable to get into.
CronoDroid
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Post by CronoDroid »

Out of the box thinking, but remove it anyway because it is cheap.
quackdamnyou
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Post by quackdamnyou »

BTW, you can't just buy it for the observer, you have to pick it. Observers have zero sig, and 1% scan.
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peet
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Post by peet »

Wow, and I thought observers were useless. Creative thinking, someone has too much free time to figure this out.

The observer can only carry something lightweight or the pilot will be dead before arrival. It's only useful in certain situations, like heavy camped sectors, and there must be at least one "real" ship inside that sector. That real ship must have a low signature, or it will be detected by the enemy. Also an aleph minefield will quickly destroy the observer. A team that is so good in defending all alephs in a sector would probably spotted that waiting low signature ship before the observer arrived with it's cargo.

I seriously doubt that this would even work in a squadgame.

But I agree, it has something sneeky.
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Curiosity
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Post by Curiosity »

Wow, I never knew what tricks a 'useless' observer can perform.

Should we call it cheese and feed it to the lab rats in biology class? /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
takingarms1
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Post by takingarms1 »

In all honesty, at the time it was suggested, it struck me as creative and interesting, especially as a way to crack a really annoying turtle. Upon reflection, I thought it was really cheap and I wouldn't repeat it. I'm not sure I'd go so far as to call it a cheat or an abuse, since observers are clearly a ship either side can purchase and fly, and either side could have used it. But I can also see that this was not the intent behind observers and seeing as they would be nearly impossible to spot I think this is an unfair tactic. I also think Noir should remove their capability to carry any cargo, if that is possible.
Last edited by takingarms1 on Mon Mar 31, 2008 12:04 pm, edited 1 time in total.
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Adept
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Post by Adept »

Observers don't work as intended anyway.

I was hoping I could fly about in one when I observed a PK vs XT game during cadet, but I was quickly told not to launch from base even in an observer. I can't imagine what purpose the observer is supposed to serve at the moment.
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apochboi
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Post by apochboi »

quackdamnyou wrote:QUOTE (quackdamnyou @ Mar 31 2008, 04:46 AM) BTW, you can't just buy it for the observer, you have to pick it. Observers have zero sig, and 1% scan.
Observers have no scan range.

Edit: Also you can buy it for the observer by going to "Parts for other ships".
Last edited by apochboi on Mon Mar 31, 2008 12:37 pm, edited 1 time in total.
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