Countermeasures are Cheese

Tactical advice, How-to, Post-mortem, etc.
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Seymor
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Post by Seymor »

A late night conversation.


Countermeasures have a specified hitpoint value and a signature value in ICE.

Conclusion: Countermeasures are shootable by at least Area of Effect Part damaging weapons in the same vein as mines are shootable, in this case, we're assuming that EMP cannon works.

Assuming this can be used in some situation, what would the details of that situation be?

You are in an int loaded with 3 EMP cannons and you just used a regular TT to capture the enemy base. After capturing the base Noir pops out of the red door and you KNOW if you don't kill him he's going to probe all your sectors. Your team has a destroyer sitting 4k out loaded with a single Hunter-Killer and your worried about Noir chaffing that Hunter-Killer with his Countermeasure 3. Being the astute pilot that you are, after confirming the hunter-killer situation with the destroyer over teamspeak, you quickly realize that the hunter-killer that the destroyer launches MUST hit, since you cannot kill Noir using EMP cannons. Ramming is simply out of the question because ramming Noir is like trying grab a hold of a fat guy who has just finished eating a 9 layer butter sandwich and is now covered with lipid goodness; Noir is just way too slippering. There is but one solution. SHOOT THE F@#$ING COUNTERMEASURES!

Shooting the Countermeasures: Noir Dies
Not Shooting the Countermeasures: Noir Lives

Final Conclusion: Shooting countermeasure's will pod Noir!

Discuss.
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All in all you are a very dying race // Placing trust upon a cruel world. // You never had the things you thought you should have had //
And you'll not get them now, // And all the while in perfect time // Your tears are falling on the ground. -- Squonk, Genesis
Ramaglor
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Post by Ramaglor »

I'm not sure that the missile would retarget after changing to the countermeasure.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
ImmortalZ
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Post by ImmortalZ »

I demand a finger painting!
WhiskeyGhost
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Post by WhiskeyGhost »

Wouldn't that be moot since a countermeasure, once breaks lock, it stays broken and the missile doesn't re-acquire it's target? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Although CM's are cheese, especially since you can't CM away minigun fire /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

ImmortalZ wrote:QUOTE (ImmortalZ @ Jan 30 2008, 10:37 PM) I demand a finger painting!
is this good enough?

Last edited by WhiskeyGhost on Thu Jan 31, 2008 4:46 am, edited 1 time in total.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
CronoDroid
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Post by CronoDroid »

Good drawing. Museum of Modern Art time.
Sugar
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Post by Sugar »

holy missile firing whales! me wanty
Terralthra
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Post by Terralthra »

Ramaglor wrote:QUOTE (Ramaglor @ Jan 31 2008, 02:36 PM) I'm not sure that the missile would retarget after changing to the countermeasure.
WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Jan 31 2008, 02:38 PM) Wouldn't that be moot since a countermeasure, once breaks lock, it stays broken and the missile doesn't re-acquire it's target? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
A countermeasure's primary method is to spoof a missile when deployed, at which point various values are compared and any and all missiles tracking you have a chance to be spoofed. Shooting the CM will do no good for missiles spoofed. They do not reacquire.

Countermeasures can and do have a model, hitbox, and hp. If a missile happens to hit the CM (above and behind the ship, starts small and expands slightly over its lifetime) it will detonate. Shooting the CM would potentially help, if it's on your vampire vector.
quackdamnyou
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Post by quackdamnyou »

Seymor wrote:QUOTE (Seymor @ Jan 30 2008, 08:33 PM) You are in an int loaded with 3 EMP cannons and you just used a regular TT to capture the enemy base. After capturing the base Noir pops out of the red door and you KNOW if you don't kill him he's going to probe all your sectors. Your team has a destroyer sitting 4k out loaded with a single Hunter-Killer and your worried about Noir chaffing that Hunter-Killer with his Countermeasure 3.
Best hypothetical ever. I love it.
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HSharp
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Post by HSharp »

Terralthra wrote:QUOTE (Terralthra @ Jan 31 2008, 07:40 AM) A countermeasure's primary method is to spoof a missile when deployed, at which point various values are compared and any and all missiles tracking you have a chance to be spoofed. Shooting the CM will do no good for missiles spoofed. They do not reacquire.

Countermeasures can and do have a model, hitbox, and hp. If a missile happens to hit the CM (above and behind the ship, starts small and expands slightly over its lifetime) it will detonate. Shooting the CM would potentially help, if it's on your vampire vector.
But in this situation still propbably useless as if the hunter-killer is spoofed by the time it would have hit the CM anyway the CM would have gone past its lifetime and have been destroyed by natural causes thus rendering the shooting of CM pretty useless.
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spideycw
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Post by spideycw »

Get a rix Dest
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
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