Miner modes of operation

A place to post suggestions for new features, new bugs, and comments about the existing code.
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

I'm wondering if we can introduce some alternate AI routines for miners, switchable via right-click. I'm sure other people can come up with better ideas for routines than me, but here's a few to get you started

1) Standard - current AI rules in effect.

2) Stripmine - useful for late-game situations where you are scraping rocks. Like standard, but it will automatically mine any rock with at least 10 units of He3 on it, and only unload if it is full or there are no more rocks with >10 units of He3 in the sector.

3) Stay docked - Like current, but once miner docks, it won't launch again from base unless ordered.
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
aem
Posts: 1471
Joined: Sat Apr 02, 2005 8:00 am
Location: Charlotte, NC

Post by aem »

Been wanting to add this for awhile.
Gothmog
Posts: 318
Joined: Wed Feb 15, 2006 8:00 am
Location: Olympia, WA, USA

Post by Gothmog »

offensive mining - ignore normal ai rules, takes orders.
defensive mining - run when eyed (possible?) or run when enemies are spotted (maybe some bit about closest major base so they don't 'run' 'forward'.
Image
Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Nov 18 2007, 01:48 PM) 3) Stay docked - Like current, but once miner docks, it won't launch again from base unless ordered.
This is much needed more so than anything else.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
SaiSoma
Posts: 1222
Joined: Sat Jul 30, 2005 7:00 am
Location: AL
Contact:

Post by SaiSoma »

I like. Very very much. I've camped for miners, just out of eye, waiting and had same done to me. Would be nice to do away with it:).
yiggz
Posts: 179
Joined: Sat May 10, 2008 8:50 am
Location: Moon of Kahazarri-IX

Post by yiggz »

The commans could go on the f6 menu

They can be a toggle on/off

http://drop.io/lhpe8ng



The buttons could be global or single depending on whihc is eazier to put into the game?

Tech Cons/Research

For global when you click on "auto build" off all tech cons that come out will immediatly dock again, if it is doable it could be made that the con does not come out at all, until someone orders it to do something,

For single the "auto build" button is only seen when you click on the con and the same thing would happen as above,

Miners

For global when you click on "auto mine" off all miners will immediatly dock and STAY DOCKED!, once again if it is doable it could be made that when a new miner is built it does not luanch until given an order to do something

For single the "auto build" button is only seen when you click on a miner etc...
Sushi
Posts: 405
Joined: Sat Oct 30, 2004 7:00 am

Post by Sushi »

Or, since UI stuff is relatively difficult, make the commands all issuable via chat. So, you could just send a chat to .miner123 saying "#staydocked" or somesuch.
SaiSoma
Posts: 1222
Joined: Sat Jul 30, 2005 7:00 am
Location: AL
Contact:

Post by SaiSoma »

I prefer the chat commands myself. GUI takes time you don't have when you are comm.
finki
Posts: 132
Joined: Thu Jan 03, 2008 1:25 am
Location: Vienna, Austria

Post by finki »

I want to push this topic, to get the idea and development for a "miner dock (and stay there until I tell you otherwise!)"-command running again.

As a solution for UI-problems I suggest to use the pickup-command for miners/cons for the stay-docked command, because they don't use this command anyway and no UI-replacements must be made.
Image
Image
fufi
Posts: 297
Joined: Sat Apr 05, 2008 7:26 pm
Contact:

Post by fufi »

a)
do not confuse the worlds,.. for the beginning of such implementation ... it should be more than enough to have the miner dock -- instead of creating non-connected rings (which again is harly possible in most games) ...

b) & c)
right-click based? you sure? how about some text-order'ment as well? and the specific icon on the roster for that ... like .. DO NOT TOUCH THE MINER -- oh wait it only can be touched by the investor/commander? or was the wing the commander can give out to pilots?

d)
correct the text-order as they should be -- or is it m missing something? (both possible)
Post Reply