Design Concept: Space Tank

Catch-all for all development not having a specific forum.
Malicious Wraith
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Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Noir wrote:QUOTE (Noir @ Oct 28 2007, 04:57 PM) Seems sorta like a GT Guardian. Med Ass Sh... with base class hull? That could be a problem. You'd have to bomb or galv this thing I believe is your intention? Imagine 4+ of these camping a base? Just point at the doors.

Dunno, maybe I am missing something.
Negative, no base class hull. Heavy (Corvette) class hull. Has the 50% reduction on nan effectiveness, and 300% bonus with dis against it.

It was my intention that it could use the MBC to shoot light and medium bases, like galv's, and have MBC do light damage to major base hull. That can be removed or modified at whim though.


Doah, I see what you were thinking. I said Hull: 2k Base. I meant before modifiers, like almost all factions have a 0.95-0.90 factional modifier on hull, and those are actually viewed as "Normal" ranges.
Last edited by Malicious Wraith on Mon Oct 29, 2007 2:25 pm, edited 1 time in total.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Double post, please delete.
Last edited by Malicious Wraith on Fri Nov 02, 2007 8:02 pm, edited 1 time in total.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

If possible, you may want to consider having it only able to undock from garrison, or garrison/shipyards.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

bump
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

How about a ship that can mount 4 Galvs and 7 LRM Killers per slot.

The ship could cost $500

The reson I say galvs is they are better than disruptors against medium and heavy and because its $500 it wouldnt be as good for anti base as a bomber but more suited for anti cap ship and gunships/bombers.



BTW, you can only select preset damage types and hull classes. (As far as I know)
If you decide to use custom weapons, try and find the damage class that suits you, preferably the same as a disruptor for what you need it for
Last edited by Weylin on Tue Dec 18, 2007 3:33 am, edited 1 time in total.
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

What is the speed, hull, acceleration, agility, turn rate? 4 galvs and killer missiles sound too powerful unless the other areas are weak to make up for it.
Weylin
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Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

Its not that powerful, is it?

It would only be effective against capital ships and bombers
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

Assuming that your ship is a fighter, it would be able to inflict more damage on ints, bombers and capships then a TF bomber with no turrets plus avoid enemies better with faster speed, better accel and a smaller hitbox. I think an ultimate dogfighting, med base destroying, capship and bomber stopping thing would surely cost over 500 credits.
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

ChaoticBunny wrote:QUOTE (ChaoticBunny @ Dec 18 2007, 01:41 AM) Assuming that your ship is a fighter, it would be able to inflict more damage on ints, bombers and capships then a TF bomber with no turrets plus avoid enemies better with faster speed, better accel and a smaller hitbox. I think an ultimate dogfighting, med base destroying, capship and bomber stopping thing would surely cost over 500 credits.
Get yo' own thread! : P
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

I was thinking a ship with the same design as a gunboat with 4 galvs and 7 killer missile clips would work as this specialized anticapital ship hes talking about...

To keep it from being overused for general use, it would have alot of wieght in the turning to make it very difficult to hit a fast moving target.
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