PK/XT vs. World

Tactical advice, How-to, Post-mortem, etc.
Uhhhh
Posts: 3
Joined: Mon Mar 12, 2007 10:13 pm

Post by Uhhhh »

I did bad because my computer kept freezing from overload.
bigrou
Posts: 74
Joined: Sun Feb 25, 2007 5:43 pm
Location: France

Post by bigrou »

Nobody never posts some screenies from ingame?

I guess there is a way to get some with a better quality but just to remember some fun actions:

How to protect an op with 40 nans


How to push a Garr (middle of the screen), an SY (on the left), a tele (right) and a few caps at the same time


And how to waste a lot of cash pretty fast /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
QUOTE(F. Zappa)There is no hell. There is only France.[/quote]
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Shizoku wrote:QUOTE (Shizoku @ Oct 21 2007, 05:16 PM) I have to give props to spidey for not getting patties, the begining was quite humerous seeing all the giga scouts trying to overpower the lt ints. It was like a wet dream almost.
I thought it was something fun and different and everyone seemed to have a good time.

That being said commanding a large game like that is EXTREMELY annoying just because everyone feels the need to pm you with their own brand of tactical brilliance. Apparently all of the 80 people on my team thought they were Ender$#@!ing Wiggin and needed to share their wisdom with me.

Add in idiots like MUC@GB who for some reason kept asking for money and investing it into Dis 3 because he didn't think Galvs were enough (never mind all the idiots who kept pm'ing me as to why I would get galvs instead of dis 3 - think about it fools)

Also lets not forget about all the people who thought THEIR request for money was more important than 80 other peoples and proceeded to let me know that by just spamming request.

Having to put up with such shenanigans, having to sit there after giving out money slowly and pressing f5 to see who is investing, having people move my cons and miners makes it VERY difficult for me to have a good time in the game as a commander and in the future I will not be warning people just booting them

That being said it was a very fun game Essientally Caps and Scouts for us with an obscene amount of money!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

bigrou wrote:QUOTE (bigrou @ Oct 22 2007, 04:30 AM) Nobody never posts some screenies from ingame?
If I paused to take screenshots my ejects from sectoroverload would have been triple.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

emerald is a sucky map to do a vs world on, dont give them 2 garrisons!!!
Gandalf2
Posts: 3943
Joined: Wed Oct 13, 2004 7:00 am
Location: W. Midlands, UK

Post by Gandalf2 »

I'm sure XT/PK's 300 or so kill lead all came about in the first 10 minutes when it was giga scouts vs. IC "light" ints /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> I joined up 8 minutes late so missed out on all that!
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
MadAccountant
Posts: 2610
Joined: Mon Jul 07, 2003 7:00 am
Location: Ontario, Canada

Post by MadAccountant »

Nah they racked up 100-150 in the first little bit and we held on to that for awhile. When they were down to a couple sectors they doubled the span as we constantly threw cruisers and half damaged ships at them to easily polish off.
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

I was able to pod 2 fully turreted cruisers with my int in the period of about 10s just at the end, getting the kills for both because sector overload had brought them down to almost dead without anyone else getting any damage on them.
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