Everybody hates DM

Tactical advice, How-to, Post-mortem, etc.
Evincar
Posts: 1139
Joined: Fri Mar 02, 2007 4:00 am
Location: The darkest side of the sun

Post by Evincar »

you know, that does sound good
Classifiable up to Trolleomorphism.
Trigger1969
Posts: 137
Joined: Sat Apr 21, 2007 9:36 pm
Location: Some backwoods part of Texas

Post by Trigger1969 »

I was thinking the same thing Whiskey suggested as I began reading this thread. I could see it as an alternative without the stupid miners/cons/bases offlimits rule. Juckto also had a good suggestion of no green doors on base. Bases are exit only. LOL... I can see the race for the powerup that just appeared 5K away.
Image
Bard
Posts: 4263
Joined: Tue Jan 24, 2006 8:00 am
Location: Within your command center, enacting fatal attacks upon your conscripts
Contact:

Post by Bard »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Oct 15 2007, 09:11 PM) too bad everyone plays silly DM settings, like invuln bases and such. It would actually be nice if it were an addition on top of a regular conquest. If kills could be set at say 200, then you'd either have to bomb them to death or kill 200 enemies before they kill you. There would be a strategic compromise about whether you wanna sacrifice that 9 man bombrun on an op.
The main problem with that is that people rarely organize in those cases.

Conquest is on, but it rarely comes down to bases and strategy because a team is more likely to hit the kill limit before they start working as a team.

I've played a few.

They basically turn into DM's where you can bomb and kill miners/cons.
ImageImageImageImageImage
Image Omnia Mutantur, Nihil Interit.
Sealer
Posts: 1583
Joined: Fri May 18, 2007 7:37 pm
Location: A womb

Post by Sealer »

juckto wrote:QUOTE (juckto @ Oct 16 2007, 02:19 AM) Bases with red doors only!
Actually even nans would be useful in that case;)
Image
"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
zecro
Posts: 913
Joined: Sat Feb 21, 2004 8:00 am
Location: Redmond, WA

Post by zecro »

how would you resupply? Ints run out of fuel and ammo, and powerups don't come when you want them to!
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I really like devel off DM's on occasion. No, they aren't as complex as a real game, but at the same time, that allows you to really focus on some core elements that I think a lot of people over look.
DM's really just boil the game down to pure teamwork. You stick close together, call your targets wisely, focus your fire, and cover your neighbor's rear or you fail. These things are easily apparant in a DM game, but often overlooked in conquest games (a nanned bomb run enters your sector, how does your team react?). You have to know your limits and learn to not overextend yourself. If you get greedy and can't stop trying to gobble kills all at once you are going to find yourself out of fuel and ammo next to the enemy garr.



I agree that DM's shouldn't get that much play if there's the chance of a conquest game getting started, but often times that is not the case. If there is only 6 people on a server, 3 v 3 conquest is pretty weak (and hard to balance), whereas a simple DM has more action and lets you hone your skills for the next real game.

my favorite though: When no one wants to lead on a full server, a DM is also a good way to flush out hiding comm's from noat, as many players would rather have some sort of conquest than a dm.

Also: who said that DM's were just for int hoe's?
Elephanthead
Posts: 211
Joined: Sat Jul 05, 2003 7:00 am

Post by Elephanthead »

interceptors with unlimited ammo! No docking, tons of floating fuel!
badpazzword
Posts: 3627
Joined: Thu Jan 12, 2006 8:00 am
Contact:

Post by badpazzword »

Bard wrote:QUOTE (Bard @ Oct 16 2007, 09:30 AM) The main problem with that is that people rarely organize in those cases.

Conquest is on, but it rarely comes down to bases and strategy because a team is more likely to hit the kill limit before they start working as a team.

I've played a few.

They basically turn into DM's where you can bomb and kill miners/cons.
Special rules games might be great ideas for Zone Games. They just can fit storylines greatly.
Have gaming questions? Get expert answers! Image Image
Evincar
Posts: 1139
Joined: Fri Mar 02, 2007 4:00 am
Location: The darkest side of the sun

Post by Evincar »

i often like to duel individuals.

i call it jousting

i've learnt a lot from great pilots and whores
Classifiable up to Trolleomorphism.
Bacon_00
Posts: 1277
Joined: Thu Feb 19, 2004 8:00 am
Location: Yo Mamma

Post by Bacon_00 »

this thread SHOULD be about CTF, which is incredibly awesome.
Image
"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee
Post Reply