Friendly Reminder

Tactical advice, How-to, Post-mortem, etc.
Anguirel
Posts: 407
Joined: Tue Mar 09, 2004 8:00 am
Location: El Pueblo de Nuestra Señora la Reina de los Ángeles del Río de Porciúncula

Post by Anguirel »

Tallon wrote:QUOTE (Tallon @ Sep 9 2007, 03:37 AM) I'm trying to envision a scenario where a team has an SRM comm and also a chance of winning. I don't see it?
SRM commanding both teams? Or are you saying that would end up as a draw? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Image
"I disapprove of what you say, but I will defend to the death your right to say it" - Beatrice Hall, The Friends of Voltaire
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

Heh, lets be reasonably fair here, XT didnt take all the good SRM commanders... A few of them went to PK /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" />
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

One day I was playing a game with a certain insane person as comm. His team was being whored mercilessly by superior tech, the other team refused to finish him off, and he refused to resign. I posted a resign and was booted. I couldn't join the other team because of imbalance. I changed my nick, returned, posted a resign, and was booted again. This occurred 6 or 7 times before, finally, mercifully, the team was finished off (by a bunch of cap ships, IIRC).

The moral of this story? I don't have one. I'm going to play ogame now, have a nice day!
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

takingarms1 wrote:QUOTE (takingarms1 @ Sep 25 2007, 03:14 AM) This occurred 6 or 7 times
Just how many nicks do you have?
Death's hounds feared me
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

This occurred a while back when you could actually change your name using the ASGS tools thingy and log right back in. Theoretically it was only 1 nick, but I kept changing it.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
- - - -
Souvlaki
Posts: 8
Joined: Wed Jul 09, 2003 7:00 am

Post by Souvlaki »

Just another reason not to fly for jgbaxter.

Resign is there for a reason and it has a valid purpose. Just because you throw a tantrum if someone uses it does not make you right.
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Souv try not to be a complete fool and an ass, it's common practice and accepted conduct to reprimand people with a boot for posting a resign.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Duckwarrior
Posts: 1967
Joined: Thu Jul 03, 2003 7:00 am
Location: la Grande-Bretagne

Post by Duckwarrior »

The commander shouldn't even be able to see that a vote has been posted.

Whatever arcane magicks allow this thing called Allegiance to work should limit resign votes to, say, one every five minutes, any more than this and the proposer should get an auto-boot, that way they could come and complain about how they had booted themselves and ask what BV is going to do to them because of it.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
BlackViper
Posts: 6993
Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI

Post by BlackViper »

I believe that is implemented in R4 Ducky, check the dev forums for # of offers in time frame.
Always in the Shadows...
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

Only one ballot (i.e. vote) can be active at any time for each type. The valid types being "resign", "draw", and "mutiny". So until an active #resign is voted on and the vote reported, no other #resign's will be accepted. I'd need to check the timeout for a ballot. It will end whenever everyone has voted or the timeout period as elapsed. I think it is on the order of a few minutes (I am at the office and don't have ready access to the code).

The commander does not see a mutiny in progress, but they will see a failed mutiny and of course they will immediately know about a successful mutiny /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Image
DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
Post Reply