Friendly Fire, let's bring it back!

Allegiance discussion not belonging in another forum.
factoid
Posts: 929
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Location: Winnipeg, Canada

Post by factoid »

BackTrak wrote:QUOTE (BackTrak @ Oct 3 2007, 04:33 PM) This one's for you Fact:

I am under the assumption that Allegiance paydays are set in the core per faction (Faction x gets y credits per time interval per payday). The money value shown at the bottom of the screen (You have donated YY credits.) is simply the players share of that Payday lump sum for that interval. I am also guessing that this is why the first payday when the game starts is huge. When you start a game with two players, the payday value the donating player sees is 1/2 half the starting cash.

Is that correct?

Basically, the point about increasing pay for newbies / ranks is moot under the current game play because the faction type sets the total payday amount, not the number/quality of players.

I hope I got that right anyway... /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
Yes, that's also correct. Paydays are a per team, a lump sum of credits given every minute. It's then split up equally amongst all the players on that team, who (usually) turn around and give it right back to the commander. When you stop donating, you don't just withhold your payday event, you also withhold any income event, such as a miner docking, or a spec mine payday.

Zamargo's point would still be valid, that you could simply up the payday event by X * # newbies, but as I mentioned, the server can't currently tell newbs from vets.


CRAP! You made me double post. :(
Last edited by factoid on Wed Oct 03, 2007 9:41 pm, edited 1 time in total.
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
FIZ
Posts: 1292
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Location: Charlotte, NC

Post by FIZ »

B. And i just wanna add FF rocks. And its not the vets ruining the game, its the intermediates!

Damn voobs! /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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Zamargo
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Joined: Mon Oct 01, 2007 7:05 pm
Location: Metairie, Louisiana

Post by Zamargo »

Let me ask you a question takingarms do you think the original makers of this game spent more time playing it or developing it?...

Side 1: Being the Newbie
Unfortunately the ONLY credibility any of you vets have for shooting down my ideas with extreme prejudice is the fact that you have more playing time. If i was a developer on this game i would ask YOU well before i would ask me for feedback...this is true on the core development of the game. The only enhancements the game actually could use at this point are those that draw more community by affecting how detremental having a newbie on your team is and for this reason my suggestions are very valid but lets look at another side.

Side 2: The Vets
Infact to tell you the truth i wouldnt change a thing about this game because i wouldnt want to risk changing how fun it is. Of course my suggestions were just out of the blue and vets and intermediates make up 80%-90% of this game and the changes i suggested would only make it more frustrating to them and in actual implementation would be a BAD IDEA because of that fact.

A suggestion from a newbie is sort of like a question... "well why dont they just do this" answered usually by "well because that would affect this" and then i would just go "ohhh okay"

I think a payscale increase for newbies would be perfect because it would replace the experience that team member would have had with giving the comm more building ability to compensate. That was my ONLY suggestion that wouldnt have had too many issues and infact since admitedly the game was too difficult to balance for the creators by their own statements it would also not have much of a game balance issue either.
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Adept
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Post by Adept »

IB_ wrote:QUOTE (IB_ @ Oct 3 2007, 05:19 PM) Try docking at speed.
I just played this faction, and I see what you mean. I'm still not sure I agree completely. Admittedly it will make things more difficult for them, but that could be considered a feature and not a bug. Actually it's pretty cool that one can either take it carefully, or risk the more traditional 150-300 speed entry and the possibility of going splat. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
BackTrak
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Post by BackTrak »

factoid wrote:QUOTE (factoid @ Oct 3 2007, 04:40 PM) Yes, that's also correct. Paydays are a per team, a lump sum of credits given every minute. It's then split up equally amongst all the players on that team, who (usually) turn around and give it right back to the commander. When you stop donating, you don't just withhold your payday event, you also withhold any income event, such as a miner docking, or a spec mine payday.

Zamargo's point would still be valid, that you could simply up the payday event by X * # newbies, but as I mentioned, the server can't currently tell newbs from vets.
CRAP! You made me double post. :(

Thanks Fact, one more question, are payday amounts core specific to the faction, or do all factions get the same payday amount?
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factoid
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Location: Winnipeg, Canada

Post by factoid »

The base payday amount is a core variable. All factions then modify this payday value. So you don't explicitly set the payday per faction, you set it as a multiplier of the base. Makes it trivial to do something like "I want to double everyone's paydays".
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
WhiskeyGhost
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Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

I think this has gone on long enough, I mean really, its like nobody here has ever heard of trolls.....................let alone not feeding them.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Zamargo
Posts: 20
Joined: Mon Oct 01, 2007 7:05 pm
Location: Metairie, Louisiana

Post by Zamargo »

factoid wrote:QUOTE (factoid @ Oct 3 2007, 04:36 PM) I think where this community actually differs from a commercial game is that the forum moderators can't risk alienating potential customers. People here are very helpful, by in large, but those same people do not suffer foolishness. For someone who's 25, your internet age came off as 14-ish.
Im sorry i sort of got lost was my foolishness my suggestions, my response to being disrespected, or me attempting to prove that i do infact know code. I didnt mean to make my response sound challenging and took much more care in responding to you then those who responded to my post. Im sorry if the outcome of that makes me look childish but the fact is im melodramatic and immature and i am not going to hold my tongue when people treat me like crap.

Though i did get very annoyed back there and was acting like an ass as takingarms stated. Which im sorry, i apologize to anyone ive been stupid with who didnt deserve it. To tell you the truth i just dont appreciate the way a few of you responded and i just dont like you... but to most of you... my apologies.
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TheBored
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Location: At my desk staring at my monitor...

Post by TheBored »

At least he'll be gone in a month /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
ogorass
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Post by ogorass »

Zamargo wrote:QUOTE (Zamargo @ Oct 3 2007, 09:40 PM) It has something to do with the conversion to percentage but then again if you guys are insisting changing the variable on the spot that gives pay is a big job then its around the same difficulty for you.lol just another #1-#5 recap again .. i still think they are all good suggestions. look the editor that allegiance gives you doesnt make you a coder ogorass i know you can change numbers in it and everything but still.... lol you all keep talking about how difficult it is to change a single integer and ohh if i was a coder i would know that.
Let me elaborate: you assume that you know it all because you've seen some ICE. Wrong. Factoid pointed out why. I meant code changes in the C++ code. Please don't assume you know better than the dev team.
QUOTE I walk in the doors of companies that sell millions of dollars of their product each month and make changes much more difficult then that daily.[/quote]
Heh. Get off the ego trip? Almost everyone here has a job /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
QUOTE I am not trying to claim eliteness as you guys keep hollaring but i do know what im talking about enough to know half the people talking about code here are clueless vets trying to hold on to their superiority complexes... i guese its sort of like music when a hardcore fan meets a guitarist that plays tabs from his fav band they sort of realize what i just player and enjoy im not a creator and im assuming that makes them feel the need to beef up.[/quote]
lol?
QUOTE I kept getting replies that mostly the newbie booting is because of ____, but you know what.... your wrong im a newbie myself believe me i know. I have NEVER been booted but the boot camp sergeant style comms are rough.

Okay for one thing i was due to be cadet on Oct 20 before even my first post. All in know is you can go to a massive multiplayer online WWII flight sim (any of them) ive played them all which believe me the learning curve is more then 3 times this game and their commmunity is much bigger. For some reason though being new to game is very pleasant and nobody rides you trying to get you to do the right thing.[/quote]
You will soon learn that you underestimate the learning curve of this game.
QUOTE No matter what you people say or even if you keep me from joining a team when a vet inner circle who hates me has com i will still be playing.I think the reason their are so many mouthy, ready to burn, firestarter vets around here is because its a free game. Same thing as the population a bar will get on First Two drinks free night. Its hard for me to even read what you guys have to say anymore most of it is a repeat of "we are elite coders any change to our game is ridiculous to even SUGGEST"[/quote]
Nobody here hates you. Comm will not even notice you most likely. As for mouthy firestartes, ever tried CounterStrike or WoW?
There are some outstanding coders here. Check the list of changes and fixes made to this game since the code release, maybe you'll change your mind about how they were made.
QUOTE The fact that i could hate most of you and it still wouldnt affect my gameplay is true. Know why? if i dont have the teamates i need in battle i die anyhow but if i do.. and 1 of you is in the game that doesnt like me that gives me the option of only showing my face to get you to chase and ill bet i drag you into a situation where you die and yes i will definately talk shmack. Ive never played a game where an angry opponent doesnt give you the advantage /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />[/quote]
Enjoy your podrides...
QUOTE btw since people keep repeating how #5 is allready in place... let me clarify the difference between a player not being able to get certain ships and a player having to go through the comm to buy... you see there are ships that you can buy that are regular old ships meaning only bombers would have to be unlocked for a player and ONLY in the situation WHERE FF IS ON[/quote]
/huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />
QUOTE so yes #5 is infact a suggestion that is not allready in place so shut up about it.[/quote]

Zamargo wrote:QUOTE (Zamargo @ Oct 3 2007, 11:11 PM) I am used to declaring variables outside of loops and conditionals so that i can reuse the same variables without "variable allready used in scope" error. Im not sure if thats not the norm but personally i would have expected the above code to error at least from the environments im used to.

My rendition of it would probably look like this:

//Initial Variables (can be reused)
int iNum = 0;

for(iNum = 0; i < 5; ++i )
{}

for(iNum = 0; i < 5; ++i )
{}
Actually declaring iterator variables inside the 'for' statement is better practice if you use newer C++ compilers as the variables declared that way get destroyed automatically after the loop ends.
Zamargo wrote:QUOTE (Zamargo @ Oct 3 2007, 11:48 PM) Let me ask you a question takingarms do you think the original makers of this game spent more time playing it or developing it?...
This game is 8 years old, the original developers still play it.
QUOTE Side 1: Being the Newbie
Unfortunately the ONLY credibility any of you vets have for shooting down my ideas with extreme prejudice is the fact that you have more playing time. If i was a developer on this game i would ask YOU well before i would ask me for feedback...this is true on the core development of the game. The only enhancements the game actually could use at this point are those that draw more community by affecting how detremental having a newbie on your team is and for this reason my suggestions are very valid but lets look at another side.[/quote]
The sole fact of a player being a newbie shouldn't in any way change any gameplay elements and/or in-game enviroment for such player.
QUOTE Side 2: The Vets
Infact to tell you the truth i wouldnt change a thing about this game because i wouldnt want to risk changing how fun it is. Of course my suggestions were just out of the blue and vets and intermediates make up 80%-90% of this game and the changes i suggested would only make it more frustrating to them and in actual implementation would be a BAD IDEA because of that fact.[/quote]
Well, wrong. Your suggestions have been proposed (in that on other form) in the past. Some numerous times. They were discussed and discarded. And yes, they would make commanding a nightmare.
QUOTE A suggestion from a newbie is sort of like a question... "well why dont they just do this" answered usually by "well because that would affect this" and then i would just go "ohhh okay"[/quote]
You were give valid reasons as to why said changes are unacceptable/unnecesary.
QUOTE I think a payscale increase for newbies would be perfect because it would replace the experience that team member would have had with giving the comm more building ability to compensate. That was my ONLY suggestion that wouldnt have had too many issues and infact since admitedly the game was too difficult to balance for the creators by their own statements it would also not have much of a game balance issue either.[/quote]
Um. No. The only thing you bring as an asset to the team is your skill and willingness to help. Newbies can be helpful, if they listen to veteran players and are willing to learn. Payday system is not player-oriented, it is team oriented.
Zamargo wrote:QUOTE (Zamargo @ Oct 4 2007, 12:15 AM) Im sorry i sort of got lost was my foolishness my suggestions, my response to being disrespected, or me attempting to prove that i do infact know code. I didnt mean to make my response sound challenging and took much more care in responding to you then those who responded to my post. Im sorry if the outcome of that makes me look childish but the fact is im melodramatic and immature and i am not going to hold my tongue when people treat me like crap.

Though i did get very annoyed back there and was acting like an ass as takingarms stated. Which im sorry, i apologize to anyone ive been stupid with who didnt deserve it. To tell you the truth i just dont appreciate the way a few of you responded and i just dont like you... but to most of you... my apologies.
Good, keep that up /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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