Friendly Fire, let's bring it back!

Allegiance discussion not belonging in another forum.
Zamargo
Posts: 20
Joined: Mon Oct 01, 2007 7:05 pm
Location: Metairie, Louisiana

Post by Zamargo »

how about this instead of actually reading everything below my post ive decided to go tell you to screw yourselves...ehh?
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Zamargo
Posts: 20
Joined: Mon Oct 01, 2007 7:05 pm
Location: Metairie, Louisiana

Post by Zamargo »

infact let me add that at this point i dont care if your with me or against me screw all of you every single one of you i hope you all hunt me down in game come get some you peices of crap. infact i am totally keeping myself from reading anything else at this point at all i totally dont even know what you peoples said but nomatter who you are i dont like you so keep your crap to yourself.
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Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

I think he will accidently not be allowed on to teams.
Death's hounds feared me
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Zamargo wrote:QUOTE (Zamargo @ Oct 3 2007, 02:48 AM) juckto your an idiot and i didnt need to read but a sentence to know i should ignore the rest.
That's not helpful either. :(
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Defiance
Posts: 675
Joined: Fri Sep 17, 2004 7:00 am

Post by Defiance »

lock this thread since the original purpose is gone and its been hijacked by .....


can we just put him onto forum watch or whatever?


or just ban him?
Fragtzack wrote: Yes, your right Defi...for once.  :lol:
Zamargo
Posts: 20
Joined: Mon Oct 01, 2007 7:05 pm
Location: Metairie, Louisiana

Post by Zamargo »

I dont have any more ability to be civil left in me. btw all the coder crap you can knock off and stop acting like you know what your talking about because no one above this post even has a clue how to code and probably couldnt even tell anyone here what programming language i used to theorize the implementation of newbie donation increase above. You all need to stop going beyond your limits because all you can do is spew bullcrap. "how hard the code is to work with" you dont even have a clue what working with code is like the point is i dont care if the guy from the movie powder programmed this game once you narrow down your search to the actual code that implements the payday tick it cant get any more complicated then a few numbers. So im sorry if many of you dont have the capacity to comprehend anything other then the rights and wrongs mommy and daddy told you and the peices of work other people put togather for you like this game but yes... it is that simple. How about you tell me why what im doing below is wrong? Also while your at it explain to me why a high school drop out is making more money from massive corperations in a month then you will bust your balls for in the next year? I tell you what once a single one of you proves to be half my worth i will give you the respect you deserve. until then you all are newbies to me.

void Explode()
{
int iRange = GetLocalInt(OBJECT_SELF, "BOMB_RANGE");
float fRange = IntToFloat(iRange);
int iDamage = GetLocalInt(OBJECT_SELF, "BOMB_DAMAGE");
float fDamage = IntToFloat(iDamage);
location lBomb = GetLocation(OBJECT_SELF);
object oBombTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRange, lBomb, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL),lBomb);
while(GetIsObjectValid(oBombTarget))
{
float fDistance = GetDistanceBetweenLocations(lBomb,GetLocation(oBombTarget));
float fReduce = (fDistance / iRange);//percentage of range
string sReduce = FloatToString(fReduce);
float fBlast = fReduce * 100;
int iBlast = FloatToInt(fBlast);
iBlast = 100 - iBlast;
string sBlast = IntToString(iBlast);
fReduce = fDamage * fReduce;//same percentage of damage
fDamage = fDamage - fReduce;//apply to damage from whole
iDamage = FloatToInt(fDamage);
int iDistance = FloatToInt(fDistance);
string sDistance = IntToString(iDistance);
FloatingTextStringOnCreature("You got " + sBlast + "% of the blast at " + sDistance + " meters.", oBombTarget, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_S), oBombTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iDamage, DAMAGE_TYPE_FIRE), oBombTarget);
oBombTarget = GetNextObjectInShape(SHAPE_SPHERE, fRange, lBomb, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}
DestroyObject(OBJECT_SELF);
}
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

IB_ wrote:QUOTE (IB_ @ Oct 3 2007, 02:06 AM) <snip>
Really you should know what GT is and how FF effects them before purposing all games should be FF on.
<snip>
The Ga'Taraan federation apparently. Strange name for a human faction. Anyway, this bunch has appeared "after my time", as has a majority of the current slang.

I'm still not sure why this faction should be a reason for running the games with FF off. I hope it's not so they can use area-effect weapons so that they miraculously effect only the enemy. That, again, would be an absolutely horrible reason. /rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Zamargo wrote:QUOTE (Zamargo @ Oct 3 2007, 07:51 AM) infact let me add that at this point i dont care if your with me or against me screw all of you every single one of you i hope you all hunt me down in game come get some you peices of crap. infact i am totally keeping myself from reading anything else at this point at all i totally dont even know what you peoples said but nomatter who you are i dont like you so keep your crap to yourself.
Wow... he selfdestructed! /huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />

Anyway, thanks for replies and comments everybody. I still hope to see FF turned on for the occasional game.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
BackTrak
Posts: 2079
Joined: Thu Mar 08, 2007 4:52 am
Location: Chicago, IL
Contact:

Post by BackTrak »

Code: Select all

void Explode()
{
    int iRange = GetLocalInt(OBJECT_SELF, "BOMB_RANGE");
    float fRange = IntToFloat(iRange);
    int iDamage = GetLocalInt(OBJECT_SELF, "BOMB_DAMAGE");
    float fDamage = IntToFloat(iDamage);
    location lBomb = GetLocation(OBJECT_SELF);
    object oBombTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRange, lBomb, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL),lBomb);
    while(GetIsObjectValid(oBombTarget))
    {
        float fDistance = GetDistanceBetweenLocations(lBomb,GetLocation(oBombTarget));
        float fReduce = (fDistance / iRange);//percentage of range
        string sReduce = FloatToString(fReduce);
        float fBlast = fReduce * 100;
        int iBlast = FloatToInt(fBlast);
        iBlast = 100 - iBlast;
        string sBlast = IntToString(iBlast);
        fReduce = fDamage * fReduce;//same percentage of damage
        fDamage = fDamage - fReduce;//apply to damage from whole
        iDamage = FloatToInt(fDamage);
        int iDistance = FloatToInt(fDistance);
        string sDistance = IntToString(iDistance);
        FloatingTextStringOnCreature("You got " + sBlast + "% of the blast at " + sDistance + " meters.", oBombTarget, FALSE);
        ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_S), oBombTarget);
        ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iDamage, DAMAGE_TYPE_FIRE), oBombTarget);
        oBombTarget = GetNextObjectInShape(SHAPE_SPHERE, fRange, lBomb, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
    }

    DestroyObject(OBJECT_SELF);
}
I'm going to guess Never Winter Nights script. Send money now.
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Sindertone
Posts: 495
Joined: Mon Dec 04, 2006 11:45 pm
Location: Ohio

Post by Sindertone »

[quote protection mechanism against general idiocy in pickup games
[/quote]

no such thing
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