Zone Game Screenies

Allegiance discussion not belonging in another forum.
Cadillac
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Post by Cadillac »

Imho, IC did not push the advantage they had by galving at half time.
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Narg
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Post by Narg »

Well galving every lt base and taking the map until you had sbs is what we did with galvs...
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lawson
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Post by lawson »

jgbaxter wrote:QUOTE (jgbaxter @ Sep 22 2007, 05:19 PM) If you mean the failed tp2 on our sup in Miekko (iirc) that died from sector overload, lawson has the video.

It's being uploaded now: 24MB Windows AVI with WMV9 codec.

http://hosted.filefront.com/LawsonVideos : check in a while...

No narration, just music (since I didn't get game audio! GRRR!)

Here's a direct link!

http://files.filefront.com/sector+overload...;/fileinfo.html
Last edited by lawson on Sat Sep 22, 2007 10:26 pm, edited 1 time in total.
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Cadillac
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Post by Cadillac »

Ripping all bbrs to one TP2 when you has 2/3 deployed it silly.

It caused us to all launch to the same area, have a sector area and then you died far more easily.
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
IB_
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Post by IB_ »

I'm glad you galved us off the map instead of killing our techbases, gave us enough time to get tech up.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
jgbaxter
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Post by jgbaxter »

lawson wrote:QUOTE (lawson @ Sep 22 2007, 04:15 PM) It's being uploaded now: 24MB Windows AVI with WMV9 codec.

http://hosted.filefront.com/LawsonVideos : check in a while...

No narration, just music (since I didn't get game audio! GRRR!)

Here's a direct link!

http://files.filefront.com/sector+overload...;/fileinfo.html

Pure gold. /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Gandalf2
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Post by Gandalf2 »

Our tp2s were a bit chatoic, I didn't know what was going on with them. Maybe that was me trying to cook food at the same time though. I think also they needed more nans, when you only have SRM ab missiles I think 5 bombers with 5 nans would do better than 10 bombers (depending on exactly how far the drop was) - this is doubly true when sector overload damages everything too /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

Shame about the first map....
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Shizoku
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Post by Shizoku »

The more ships you have over the sector limit does it increase the damage?
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Malicious Wraith
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Post by Malicious Wraith »

Shizoku wrote:QUOTE (Shizoku @ Sep 22 2007, 08:46 PM) The more ships you have over the sector limit does it increase the damage?
Yes.
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I don't want that time to be a @#(!-storm of hate and schadenfreude.
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j_k
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Post by j_k »

lawson wrote:QUOTE (lawson @ Sep 22 2007, 06:15 PM) It's being uploaded now: 24MB Windows AVI with WMV9 codec.

http://hosted.filefront.com/LawsonVideos : check in a while...

No narration, just music (since I didn't get game audio! GRRR!)

Here's a direct link!

http://files.filefront.com/sector+overload...;/fileinfo.html
ROFL. I think I'm one of the guys off to your left in that one.

*


[Losing all our lt bases] compacted the front so we didn't have so much area to cover.
Last edited by j_k on Sun Sep 23, 2007 8:50 pm, edited 1 time in total.
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