Learn to Probe.

Tactical advice, How-to, Post-mortem, etc.
Myotis
Posts: 75
Joined: Tue Feb 20, 2007 8:12 am
Location: Freiburg, Germany

Post by Myotis »

For Death3D .. and people looking for a couple of tips:

Where to drop probes

There is a lot of good advice in this thread..
Last edited by Myotis on Tue Sep 04, 2007 1:04 pm, edited 1 time in total.
Image
".. just a flutter in the night .."
Doobie
Posts: 48
Joined: Mon Aug 18, 2003 7:00 am
Location: Calgary, Alberta

Post by Doobie »

You guys are missing the point. The whole excitment behind this game is defending against a surprise bomb run! Imagine all that glory when you single handedly stop a 10 nan bomb run that pops through the aleph 1.5k away from your garrision. Instant GOD-HOOD status I tell you.

Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

adam4 wrote:QUOTE (adam4 @ Sep 4 2007, 06:21 AM) Should be no reason a bios comm doesnt get hvy scouts /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> . Nice post Ozzy /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

There should also be no reason a Bios commander loses all of his miner in the first 10 minutes of the game. Or gets bombed with no warning too right? Good.

I don't think I've ever seen you defending my miners. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Badger
Posts: 1009
Joined: Tue Mar 23, 2004 8:00 am
Location: Massachusetts

Post by Badger »

lol!!

great post Ozzy....very true...

Miner D and probing wins games...plain and simple...
Image
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

All I leanred from this is the best place to probe is in a straight line behind 2 alephs and not off plane or behind rocks.

Thanks ozzy!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

madpeople wrote:QUOTE (madpeople @ Sep 3 2007, 04:57 PM) and putting 4 SC towers on every aleph to eye anything coming in
SC tower are unable to eye SFs, SBs or BIOS Scouts. 2000 m scanrange is not enought to spot all @#(! 1000 m away from you. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

I always probe all of my home alephs before scouting the map because they might have stealths.

I will always probe in a straight line if I am the only one probing. Sometimes something is better than nothing.

I only probe when nobody else will do it. (always)

I declare Tuesdays to be VETS DON'T HAVE TO PROBE DAY. All other pilots below vet rank shall probe when needed.

Thank you and I approve of this message.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

Too bad for tf there is no more of that one frame of eye when going through aleph.
Death's hounds feared me
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

If you can't remember the last time you spent at least half the game probing, deprobing, on miner/con d etc...

your the typical Allegiance player

Team play, many people expect it but few do it.

MrChaos says, " No Ozzys were hurt in makng this post."
Ssssh
ImmortalZ
Posts: 5048
Joined: Mon Sep 08, 2003 7:00 am
Location: India
Contact:

Post by ImmortalZ »

pkk wrote:QUOTE (pkk @ Sep 5 2007, 02:35 AM) SC tower are unable to eye SFs, SBs or BIOS Scouts. 2000 m scanrange is not enought to spot all @#(! 1000 m away from you. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
The 100% sig at entry allows them to eye you long enough to send a couple or more shots you. If you are an SF/SB, you'll be in a pod in 3 seconds.
Post Reply