Good post Ducky... I agree with most of it but I think that 20 per team is the perfect size (for me at least). Every time that I really start to have fun, the teams are around 20 people each.
TB
Games are too big and it equals lousy games.
i think 20 per side is about right too
so allegiance dosen't scale well at about 20-25-30 people eh?...sure that isn't just DN?
so allegiance dosen't scale well at about 20-25-30 people eh?...sure that isn't just DN?



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
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Greator_SST
- Posts: 277
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...nice post /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I rarely join a small game with just 5-8 a side. Seems pointless, random solo bombers, one person galving a tele, cons going everywhere unhindered, or, worse, the organized bomb run where one team is all on the run and the other is screaming for everyone to get home.
15 per side is pretty much ideal for me.
That being said, it's nice to play in larger games too, as long as they're balanced. Even in the very big games where one team has bombed the other back to their home aleph and the other team has galved the first to their home aleph are fine. Sort of a race all over again to see who can get and keep a forward base.
So I like the variety in game size as long as there isn't a stack.
I know a lot of people like the small games, but those are the ones I dislike the most. Maybe because the relative strength of a single player who joins one team, or just simpl[y] the fact that that team is up one player often dramatically skews the result.
I rarely join a small game with just 5-8 a side. Seems pointless, random solo bombers, one person galving a tele, cons going everywhere unhindered, or, worse, the organized bomb run where one team is all on the run and the other is screaming for everyone to get home.
15 per side is pretty much ideal for me.
That being said, it's nice to play in larger games too, as long as they're balanced. Even in the very big games where one team has bombed the other back to their home aleph and the other team has galved the first to their home aleph are fine. Sort of a race all over again to see who can get and keep a forward base.
So I like the variety in game size as long as there isn't a stack.
I know a lot of people like the small games, but those are the ones I dislike the most. Maybe because the relative strength of a single player who joins one team, or just simpl[y] the fact that that team is up one player often dramatically skews the result.
Last edited by Greator_SST on Mon Aug 07, 2006 7:02 pm, edited 1 time in total.
...yea
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Elephanthead
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Grimmwolf_GB
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In games with lots of people I think a big difference was developing tech that required lots of people: specifically, capitol ships or multi-TP2 drops. These strategies aren't used much anymore because "there are not enough people" (insert 'reliable' before people if you must), but this thread seems to counter that?
Ty.
Ty.

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Duckwarrior
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Hmm, interesting. I think some techs and ships have a wider band of usefulness than others, they are more game size tolerant than others if you like. TP2 works pretty well over a relatively wide window compared to caps in my mind. Ripping 5 or 10 bombers to a TP drop is fine because there should be the appropriate numbers on defence. Capitol ships are a problem, too many defenders shread them fairly easily, too few have a horrible chance of stopping them. This is irrespective of core, making the caps stronger just increases the number of players required to make them fit into a balanced game, decreasing their strength obviously makes them increasingly underpowered the larger the game gets. As a complete novice to core development shenanigans, I would think that capitol ships are impossible to balance for varied game sizes, I would even go so far as to suggest that the SY flag should auto-disable below a minimum game size, but that's getting off of the point. It seems to me that anything could be balanced a damned sight more easily if there were some kind of game size parameters to balance it to.
Last edited by Duckwarrior on Mon Aug 07, 2006 8:00 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
14-22 my preferred size.
Many times recently I've just gone and started a new game when the only option was some huge game going on, even just 1v1 practising openings and placing cons was fun of a sort. At least it's not chaotic madness. We need more poeple to realise it, and maybe we can get two decent games going on at primetime, and hopefully on different cores too /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Many times recently I've just gone and started a new game when the only option was some huge game going on, even just 1v1 practising openings and placing cons was fun of a sort. At least it's not chaotic madness. We need more poeple to realise it, and maybe we can get two decent games going on at primetime, and hopefully on different cores too /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />


spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM