Suggestion: Systems damage

A place to post suggestions for new features, new bugs, and comments about the existing code.
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

well i guess you could make them separate or have a certain % of the ships armour extra, i just made them part of the ship for simplicity.

if you really want to define their own healths... new core format...
Schwartz
Posts: 97
Joined: Thu Jan 18, 2007 5:03 am
Location: Minnesota

Post by Schwartz »

sounds great!
BobtheHobo
Posts: 117
Joined: Fri Mar 30, 2007 11:05 pm

Post by BobtheHobo »

On the note showing target boxes for you to shoot at to damage systems perhaps this should be limited to very advanced craft. Only certain ships have lead indicators so make it the same with these disabling targets.
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Andon
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Post by Andon »

I don't think that most craft should have targetable systems - Most are too small for stuff like that. It would be a giant clutter of targets. Bombers, TT/HTTs, Stealth Bombers, Gunships, and Capitol ships should be the craft that should have separate targetable items - Capitol Ships more so than the other ships.

And for one destructable item - The 'Cargo Hold' - Do enough damage to it and it ejects the contents.
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Schwartz
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Joined: Thu Jan 18, 2007 5:03 am
Location: Minnesota

Post by Schwartz »

i think we definetly should be able to target turrets, this would help to end the reign of capships
Last edited by Schwartz on Mon Jun 18, 2007 3:29 pm, edited 1 time in total.
Andon
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Post by Andon »

The only problem being that all 'turrets' occupy the same spot in the center of the ship. Making them targetable would mean that they would have to have spots on the hull, and then add in limited firing arcs, possibly more models.... It would be a HELL of a lot of coding.
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