Base turrets?
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BobtheHobo
- Posts: 117
- Joined: Fri Mar 30, 2007 11:05 pm
OK, when a base is damaged it's shields will no longer recharge. I think this implies that it's shields are then down or had been disabled. Perhaps if you base shields allowed them to be damaged by normal weapons like disruptors then as soon as the shields are down turrets stop working. Not too big a change because although shields can now be brought down easier, it's harder because of base turrets. Just a suggestion.

Will nan for food.
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fuzzylunkin1
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BobtheHobo
- Posts: 117
- Joined: Fri Mar 30, 2007 11:05 pm
i second that.Camaro wrote:QUOTE (Camaro @ Jun 10 2007, 12:58 PM) just slip a little code in that only members of PK can man the turrets. /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" />
"From my mother's sleep I fell into the State,
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from the dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose."
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from the dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose."
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fuzzylunkin1
firstly, I used guardians once, I had a fricken line of them setup that created a no mans land!... in space... somehow. it took them cruisers to reach us. Noir thus hence forth got rid of their shields and made them cost a @#(! ton!
Gaurdians are hardly a viable tech for GT anymore. What I don't understand is why gunships cost $1 and guardians cost 1.5-2K that bastard. raise the $#@!ing gunship cost!
Gaurdians are hardly a viable tech for GT anymore. What I don't understand is why gunships cost $1 and guardians cost 1.5-2K that bastard. raise the $#@!ing gunship cost!

for my WIP core, I've made 'Mobile Turrets' that have the 'pilot' with the normal turret weapons, and two 'Gunners' with turret weapons as well. Low speed, booster, etc. Cost $1 each, so that everyone and their mom can't have one (Like gunships). I think I'm going to make a 'Base Defense' Capitol ship, with low speed, high armor, high shields, a few turret gunners, and possibly a high turn rate (Not so sure about the last). It would accomplish nearly the same thing, but without the massive code changes needed to put turrets on a base


