I was wondering why starbases don't have any turrets. Any base in modern times have some form of self-defense. So why don't these futuristic ones have any?
I don't know how much coding this would involve but it would be a pretty realistic thing, and it would prevent camping. Sure you wouldn't be able to launch fighters, but you'd be able to shoot them with the turrets. Don't know about weapons or how it would work, but it would be pretty interesting at least. Perhaps have upgrades in the proper base's research thing. Outposts would follow the Garrison's research. Perhaps have the turrets upgradeable so they can be anti-capitol ship as well.
Base turrets?
This has been discussed previously--base turrets are too much of a gameplay change in the eyes of many. It prevents camping as a viable strategy, and the turrets are impossible to be destroyed as long as the base lives.
I suppose it could be done and balanced fairly well with slow rotation rates and slow fire rates or something. But then that turret-er would be better off defending in a ship. So you've defeated the purpose.
So, balance them and no one will use them; make them excellent for defense and games will last 2x longer (or more), so everyone will hate them and the guy who codes it.
I don't think you'll find a lot of supporters, but I've been wrong before.
I suppose it could be done and balanced fairly well with slow rotation rates and slow fire rates or something. But then that turret-er would be better off defending in a ship. So you've defeated the purpose.
So, balance them and no one will use them; make them excellent for defense and games will last 2x longer (or more), so everyone will hate them and the guy who codes it.
I don't think you'll find a lot of supporters, but I've been wrong before.
Now, if destroyable sub-systems are ever coded in, then you could make the turrets powerful but destroyable, and therefore balanceable.
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Alright, makes sense as to why there are none.
One way of balancing it may be to have only a limited number, like perhaps two on garrisons and one on any other station. This would prevent the turrets from killing everything (Only able to hit two sides at once on garrisons and one side on any other)
An idea: Perhaps have the 'Turret' a special ship. No movement on it, but the fire of a turret and movement of one. This would make it destroyable. Only problem would be launching other ships from the station, but I think that that could be changed somehow. Perhaps have it have a booster and a very small amount of fuel to move it out of the way?
One way of balancing it may be to have only a limited number, like perhaps two on garrisons and one on any other station. This would prevent the turrets from killing everything (Only able to hit two sides at once on garrisons and one side on any other)
An idea: Perhaps have the 'Turret' a special ship. No movement on it, but the fire of a turret and movement of one. This would make it destroyable. Only problem would be launching other ships from the station, but I think that that could be changed somehow. Perhaps have it have a booster and a very small amount of fuel to move it out of the way?



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AaronMoore
- Posts: 471
- Joined: Sun May 06, 2007 3:09 pm
- Location: Australia
Andon, what you are suggesting sounds like the small turret ship of GT:
Guardian - A slow mobile manned turret(AC/SC/Lt). Requires Research,Palisade.
http://www.allegacademy.org/factions/gatar...ederation.shtml
I have never seen this used though, do you guys think we could make these more common on any way? perhaps provide equivilants in other factions? or make them cheaper or easier to get?
That would be cool IMHO /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Guardian - A slow mobile manned turret(AC/SC/Lt). Requires Research,Palisade.
http://www.allegacademy.org/factions/gatar...ederation.shtml
I have never seen this used though, do you guys think we could make these more common on any way? perhaps provide equivilants in other factions? or make them cheaper or easier to get?
That would be cool IMHO /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

I used the Guardian as commander on small <16ppl (noob) games against bomber runs. It was impossible for the bomber to kill a base - But this bomber had only 1-2 nanite scouts max. I tried to use Guardians vs Capships too. But without shields you are too easy to kill. And you are $#@!ing slow when you have no fuel for the boosters left.

