Pod Ideas

The land-based version of Allegiance, under construction.
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Kap
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Post by Kap »

hmm, what about a medic bringing you back half-death for the pod-ride? The medic could be AI and maybe kill-able so that you just stay there (maybe crawling) back to base if he is killed.

Or what about you are all robots or kind-of and when you die your "chip" ejects and starts the chip-ride. (If you ever played Silicon Valley-for the N64- you know what Im saying)
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radruin
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Post by radruin »

Kap wrote:QUOTE (Kap @ May 24 2007, 08:58 AM) hmm, what about a medic bringing you back half-death for the pod-ride? The medic could be AI and maybe kill-able so that you just stay there (maybe crawling) back to base if he is killed.
I like this idea! Not crawling; that would be miserably slow. But perhaps a suit-injected medicine (or nanites, maybe) that semi-ressurect you to a sort of zombie-like state (read: you can't shoot and stuff) until you can get back to base for proper medical treatment? The effects of the semi-ressurection only last about 5 minutes, so if that 5 minutes runs out and you're not back in base, you die. And if you get shot, you die because your suit only comes with one dose.

I really like that idea. Thoughts, everyone?
Thanks, Kap.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Kap
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Post by Kap »

I was actually refering to a medic not a medicine but a medicine sounds good too. The only problem I see is that it would look strange to see all those zombie like people walking home after a lot of them are "podded"
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HSharp
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Post by HSharp »

How about that for base defense, while you are in zombie state and if you hand-to-hand attack anyone they become zombies and AI takes over and attacks non-zombies!!!.

It all depends whether infantry are going to be an integral part of Quantus or not really, if they are not then you can use space-suit esque (or marine armour from Starcraft) and a pitiful rifle/pistol and you have to return home.

Now in the same way ships in Alleg can save pods implement that with vehicles so any friendlies spacesuits they pickup get teleported back to base automatically (and some bases for factions as well can rescue spacesuits). And any enemy spacesuits they hit get killed, but ragdoll physics take effect and the carcass flies throughout the scene, therby creating a viable mod to have football (sawwker) game with vehicles.........

Ok and back to seriousness, the above is if infantry is not a part of gameplay, if they are then you have injured where you have to crawl back to base (i.e. pod speed equivalent), apart from Bios who have personal teleporters and just rip back to base.

That is if the game stays Alleg style, you could change it so it is Halo-esque and you dont even get pods, you just lose your kb and die (possible 10 second timeout before respawning).
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radruin
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Post by radruin »

Kap wrote:QUOTE (Kap @ May 24 2007, 04:21 PM) I was actually refering to a medic not a medicine but a medicine sounds good too. The only problem I see is that it would look strange to see all those zombie like people walking home after a lot of them are "podded"
Oops lol. Misread your post. Someone can always remedy the odd-looking zombie army with a few bursts from their machine gun /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> They wouldn't be all grey and decayed-looking, though; they'd look like the soldiers in their uniforms, but limping or something like that.

Going with the medic idea though...a low-altitude AI-controlled dropship (albeit a small one) flies in, a medic (also AI) jumps out, stabilizes your soldier, sticks him on a stretcher, and loads him onto the transport to be carted back to base? That could work. He could perhaps even pick up a few people at once, if they were en route or within a certain radius of the original target. The only reason I would shy away from that is it doesn't give the players control over their 'pod', but it's not really a major problem as I see it. The AI shouldn't be hard to implement for this either.

What do we think, guys?
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
muman42
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Post by muman42 »

Pods should be infantry, when your vehicle is destroyed you are ejected (with possible damage like in alleg, unless you decide to leave the vehicle prior to its destruction) and can run back to base to get another vehicle, or attempt to get into an enemy base for a takeover, or you can be picked up, or even carry on battling etc. Your actions will probably depend on the infantry tech you have, ie light to heavy infantry, stealth infantry (personal cloaks and snipers), sappers, engineer/medic (infantry nan). If you are killed you loose your kill bonus and respawn at your nearest base.
Cadillac
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Post by Cadillac »

Okay, assuming that the pods were infantry, would they have light firearms and be able to capture bases?

That would indeed add a twist to the game /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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muman42
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Post by muman42 »

Light infantry have light arms and armour, heavy has heavy, like i say it depends the infantry tech you have, and the point of infrantry is for base takeovers neccesitated by the fact that bases on land are harder to destroy than their space counterparts.
radruin
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Post by radruin »

So you guys think that we should basically just eliminate the pods concept, and you get an army guy to play with after your vehicle goes -kaboom-?
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
HSharp
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Post by HSharp »

Well one big influence in conquest games in Alleg was the fact that when your podded your pretty useless and you have to wait to get back home, thus leaving a team vulnerable if they have a failed large bomb run or something. Apply the same situation here you get all the attackers as infantry units who then proceed to attack the defenders and will most likely get killed which means that there is no viable way to quickly counter-strike.

I suppose an alternative would be that kill-bonus happens but only half the increase but you get a kill-bonus for killing an enemy infantry unit as well (as well as a 5-10 respawn time for the dead infantry unit) so both teams will have to think is it worth it for me to kill this infantry unit to set his kb to 0 and increase mine? And the enemy is it worth it for me to suicide thier base to get home quicker and allow them to gain kb???

I dont think a random unit of infantry should just be able to take on the base, instead have the base be surrounded by a shield so first the shields have to be lowered and then a hole should be made inside the base by a TT or a HTT which contains a number of troops, any infantry outside the base can then enter the base, base turrets can be set (by commander or default?) to not attack enemy infantry unless a breach is made in the base so you cant kill yourself on bases.

Hmm I think il make a new post on base attack, seems that would be a better place for some of my ideas here.
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