32/24 bit art for allegiance

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
KGJV
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Post by KGJV »

Sorry for late reply. I got the files that's more than enough for now for my testing. Tx a lot. more news later on this.
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KGJV
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Post by KGJV »

The files you sent are in 24bpp format not 32 /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />

Cant use them /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
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KGJV
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Post by KGJV »

Also, these are missing in png format (dunno if they're really needed/used by game or a core):

btnjoin2bbmp.mdl
dn_hisctlxsbmp.mdl
dn_ptgatgun1bmp.mdl
dn_ptgatgun2bmp.mdl
dn_ptgatgun3bmp.mdl
gataaranbmp.mdl
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madpeople
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Location: England

Post by madpeople »

interesting about the .png, making 32bit bmp versions.. (the .png format should be 32 bit, it has 24bit colour and alpha i believe so.. :/ )

btnjoin2bbmp.mdl - 0.o where did you get this file name from? i have btnjoin2bmp.mdl
dn_hisctlxsbmp.mdl - new files since i uploaded stuff, needed for DN4.60
dn_ptgatgun1bmp.mdl
dn_ptgatgun2bmp.mdl
dn_ptgatgun3bmp.mdl
gataaranbmp.mdl - broken file, i cant get an original, and the one in the art directory crashes the mdlconverter and mdlfx
KGJV
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Location: Transilvania

Post by KGJV »

madpeople wrote:QUOTE (madpeople @ Apr 19 2007, 02:51 PM) btnjoin2bbmp.mdl - 0.o where did you get this file name from? i have btnjoin2bmp.mdl
/blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" /> forget this one, it's from a test I made /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Last edited by KGJV on Thu Apr 19, 2007 1:10 pm, edited 1 time in total.
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madpeople
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Post by madpeople »

i'm going to upload them all as 32bit .bmp because someone has given me a converter tool that makes 24bit bmp into 32bit bmp

but i'm going to put them all up as a .zip file because they take up 475MB un-compressed, and i dont know what the FAZ FTP bandwidth / capacity limits are, but 1/2GB seems excessive finalbmp.zip

will include the new DN things later...
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

currently re-uploading all the .png in 32 bit instead of 24 bit (replacing the old 24 bit versions). (i didn't know the png exporter class that came with java only did 24 bit, interesting because you tell it a pixles colour in 32bit ARGB int, and i wasn't about to start messing around trying to get one that does 32 bit, so i used the batch option in fireworks)

will edit this post when uploading is finished...
done
will do the new DN things later... (if you need them earlier then tell me /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> , else there is a chance i forget about it :/ )
Last edited by madpeople on Mon Apr 23, 2007 4:12 pm, edited 1 time in total.
Dogbones
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Location: Virginia

Post by Dogbones »

Doah, I got all the png's Fri night, will have to re-download them now... home broadband is down (going on 4 weeks now) so I am stuck doing this at the office, off hours (like 9pm on Fri night). Mad I am going to move that .zip out of the 32bit folder, even though it is 32bit. This way people can get all of the files in the folder and not get hit on the head with a huge .zip of the bmps when all they wanted were the png's /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
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madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

that's fine /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> you could delete the .zip entirely if you want because we have them all in .png
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