Ship landings and the Color Blind
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Constanzus
- Posts: 9
- Joined: Sat Apr 07, 2007 12:02 am
- Location: USA
great ideas, but they would require a code change. Not saying that it is impossible, merely that it could take a while and in the meantime changing the texture would be a good interim measure. But you are right, shape is definitely the best way to go and some stations already do so, Giga Tech bases, for instance, have square entrances and round exits. I'd really encourage faction designers to do something similar with any new bases they make.
Constanzas: One of those is completely untouched from the texture file. They appear much darker ingame due to lighting and shadow effects.
Constanzas: One of those is completely untouched from the texture file. They appear much darker ingame due to lighting and shadow effects.
Last edited by Adaven on Tue Apr 17, 2007 1:36 am, edited 1 time in total.
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One thing that I'd like to see done to the models is setup lights that are placed away from the base to indicate a landing strip. Allegiance has the ability to make lights flash out of sync with eachother. And I was personally interested in coming up with models that had runway lights that led you to the landing door. Just don't have them for the launch bays, and then it becomes trivial to tell the difference, color blind or no. Plus it looks cool.
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
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rememberme
- Posts: 13
- Joined: Thu Apr 12, 2007 7:21 pm
OK I think I see what the problem is now that you posted those textures Ada. Those help alot.
Out of the two, I prefer the green/red, although I would think that a Green/Blue or even better Red/Blue would be better choices as they tend more toward opposing/contrast colors.
Anyways, the problem isn't neccessarily the colors (as I see the bright green quite well). The problem is the black stripes. From a distance, those stripes will get smaller and lend to an effect that darkens the colors they're next to, kinda like how a Pointillism painting works.
I think what you need to do is have less stripes and make them much broader. Then from a distance, it won't look like they blend together. i.e., the black stripes should be able to be seen from a distance.
Or better yet, don't use black in one of them. Look at the way they paint the curbs in Israel for example. There's no mistaking that yellow/red curb with the blue/white one. Also note that the stripes are evenly wide. I think that would solve all problems. You just have the pick the colors to match the look of the bases so it still looks cool.
Out of the two, I prefer the green/red, although I would think that a Green/Blue or even better Red/Blue would be better choices as they tend more toward opposing/contrast colors.
Anyways, the problem isn't neccessarily the colors (as I see the bright green quite well). The problem is the black stripes. From a distance, those stripes will get smaller and lend to an effect that darkens the colors they're next to, kinda like how a Pointillism painting works.
I think what you need to do is have less stripes and make them much broader. Then from a distance, it won't look like they blend together. i.e., the black stripes should be able to be seen from a distance.
Or better yet, don't use black in one of them. Look at the way they paint the curbs in Israel for example. There's no mistaking that yellow/red curb with the blue/white one. Also note that the stripes are evenly wide. I think that would solve all problems. You just have the pick the colors to match the look of the bases so it still looks cool.
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rememberme
- Posts: 13
- Joined: Thu Apr 12, 2007 7:21 pm
Yeah, having short runways for landings and none for launches would make a huge difference. Would look cool for something like a carrier too.factoid wrote:QUOTE (factoid @ Apr 16 2007, 06:34 PM) One thing that I'd like to see done to the models is setup lights that are placed away from the base to indicate a landing strip. Allegiance has the ability to make lights flash out of sync with eachother. And I was personally interested in coming up with models that had runway lights that led you to the landing door. Just don't have them for the launch bays, and then it becomes trivial to tell the difference, color blind or no. Plus it looks cool.
Last edited by rememberme on Tue Apr 17, 2007 1:56 am, edited 1 time in total.
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rojomojo915
- Posts: 448
- Joined: Tue Jun 06, 2006 7:00 am
- Location: Long Island, NY
I thought there was a thread a couple of months ago where someone, maybe AEM, released a solution for the color blind using yellow and blue maybe. If i find it, ill post it
Edit: here is the link to the other topic, but it seems nothing was actually released.
Edit: here is the link to the other topic, but it seems nothing was actually released.
Last edited by rojomojo915 on Tue Apr 17, 2007 5:12 am, edited 1 time in total.


another topic
http://www.freeallegiance.org/forums/index...showtopic=26396
there is a colour blind pack for IC bases here too
http://www.freeallegiance.org/forums/index...amp;#entry41678
http://www.freeallegiance.org/forums/index...showtopic=26396
there is a colour blind pack for IC bases here too
http://www.freeallegiance.org/forums/index...amp;#entry41678
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WhiskeyGhost
- Posts: 1014
- Joined: Wed Dec 06, 2006 9:15 pm
- Location: Gulf Coast, guess which one?


