Search found 17 matches

by Being
Tue Apr 12, 2011 2:59 am
Forum: XC
Topic: XC04b
Replies: 7
Views: 1188

NightRychune wrote:QUOTE (NightRychune @ Apr 11 2011, 02:37 AM) Rixian Unity:
Shipyard:
PW Lancer (all levels):
Dispersion reduced to 0 [.001]
Now deal 20% of their damage as AoE damage in a 10m radius
Is that +20% damage as aoe, or 20% of the existing damage converted to aoe?
by Being
Sun Apr 08, 2007 11:12 pm
Forum: Dark Nebulae
Topic: Give more ships the ability to drop probes?
Replies: 11
Views: 1591

And have even fewer scouts flying around, ready to nan stuff in emergency?

I consider the tf and rix sfs complete cheese because of their probing ability.

..let me correct that. I consider them complete cheese because of their probing ability that is superior to regular scouts.

Probing ints? not ...
by Being
Thu Jan 25, 2007 5:07 pm
Forum: Edge of Reality
Topic: Anti-Utility Weapons
Replies: 7
Views: 10263

Of course scouts already get dumbfires and plasma. Get a few of those and escort some ints to the enemy economy. Not very suitable for long range (tac does that best), and figs should be able to function without scout cover since miners tend to follow quite predictable routes between alephs/refs/ops ...
by Being
Tue Jan 16, 2007 8:48 pm
Forum: Gameplay
Topic: Latenight games?
Replies: 27
Views: 4802

QUOTE (Anguirel @ Jan 15 2007, 11:23 PM) In reverse order...

Bomb rushes, even in small games (especially in small games) can be stopped very easily. Learn to probe properly. Learn to camp properly. Seriously, only Giga should have problems surviving against a bomber rush, and they can easily have ...
by Being
Tue Jan 16, 2007 8:13 pm
Forum: Dark Nebulae
Topic: TF guns question
Replies: 24
Views: 2738

note that pe gat 2 has shot interval of .105
and pe gat 3 at .1 (which is same as all pw gatlings)

pe miniguns have same firing speed at all levels as their pw counterparts. (0.80 mk1, 0.78 mk2 and 0.82 mk3.. interesting...)


does global faction perks for pw and ew range affect projectile ...
by Being
Sun Dec 24, 2006 10:44 pm
Forum: General
Topic: New Squad looking to join Allegiance
Replies: 49
Views: 9345

ooh, I just can't resist...

QUOTE (hagman @ Dec 24 2006, 11:15 PM) “An RP above any other item in your cargo ” is our victory cry! Our strength lies in our belief and commitment to each other ability to get home quick when we inevitably get podded . As time marches on our brothers do move on to ...
by Being
Tue Aug 22, 2006 11:10 pm
Forum: Gameplay
Topic: has anyone ever got 100 kills in a game?
Replies: 43
Views: 10903

BV, you are talking about killbonus now?

It's impossible to get over 50, and to get 50 you need some 430 kills in a row or some such. And then it's only because the kb gets rounded up..

There's no limit to the actual amount of kills you can have in one match though, which is what this thread is ...
by Being
Sun Aug 20, 2006 2:42 am
Forum: General
Topic: "Classic" Allegiance on DN
Replies: 43
Views: 7888

I guess I was pissed off by real life when making that post, shouldn't have been that hostile, sorry about that.

I didn't know you actually go through logs.. I thought that would be too much work to be honest. Points to you. I was making assumptions on those faction win percentage posts you have ...
by Being
Fri Aug 18, 2006 7:07 am
Forum: General
Topic: "Classic" Allegiance on DN
Replies: 43
Views: 7888

QUOTE (Noir @ Aug 18 2006, 02:48 AM) Grimm, you are certainly entitled to your opinion, as anyone is, however I do NOT and will NEVER balance DN on just complaints alone. The data (statistics) MUST back it up. It is the ONLY way I can insure that the changes DO in fact need to occur and that I am ...
by Being
Fri Aug 11, 2006 11:25 am
Forum: Code Bugs & Suggestions
Topic: Randomize Settings
Replies: 14
Views: 1767

And how about the resource settings/map/ff/sy and other important stuff to be listed in the lobby for all to see?
The blinking of the settings button is nice already of course and I'm not sure if there's room to list all the important settings either.. Map and FF and SY can also be checked ingame ...