Search found 1293 matches

by Orion
Tue Oct 03, 2017 5:33 pm
Forum: FAZ Development (Beta)
Topic: Test the Allegiance steam release!
Replies: 19
Views: 14880

Guys - I'm super impressed! Congratulations for publishing to steam!
by Orion
Thu Nov 07, 2013 8:15 pm
Forum: Off-topic
Topic: "sleepy hollow"
Replies: 5
Views: 534

Watched first couple episodes and it was good, then watched next couple episodes and it was bad. I'm done with it. After the first two episodes they were like "well we got all the introductions out of the way, we'll just be a run of the mill themed cop-and-sidekick story-of-the-week show now". Was ...
by Orion
Sat Aug 17, 2013 3:12 pm
Forum: General
Topic: Single most important thing
Replies: 129
Views: 32896

One of the main requirements I had to follow was that it match ASGS's minimum system requirements. That meant using .NET 2.0, which limited us to using WinForms rather than something more modern (and customizeable) like WPF, where we could have essentially *complete* control over how it looked.

If ...
by Orion
Mon Jul 29, 2013 1:43 pm
Forum: Off-topic
Topic: Upvote Bacon
Replies: 4
Views: 495

by Orion
Fri Feb 15, 2013 10:04 pm
Forum: General
Topic: Allegiance 2
Replies: 165
Views: 46627

AirMech looks pretty impressive from that youtube video. Nice :)

I did play around with Dust a few weeks ago on my work laptop, it wasn't the greatest, but it was certainly playable. I don't think you'd really see performance lag too much if a program was written from the ground up with NaCL ...
by Orion
Fri Feb 15, 2013 3:16 am
Forum: General
Topic: Allegiance 2
Replies: 165
Views: 46627

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 14 2013, 05:49 PM) The browser performance is a bit of a wildcard. Dust, for example, runs like total @#(! on both my work and home browsers.
I think you'd be fine with an NaCL game.. I don't think Dust does use NaCL, thought it was just WebGL.
by Orion
Thu Feb 14, 2013 9:42 pm
Forum: General
Topic: Allegiance 2
Replies: 165
Views: 46627

Obviously you can cache assets, but I believe the cache is lost if the browser is upgraded, etc.. people would often end up losing them and having to redownload everything.

NaCL would be kind of the best of both worlds, IMO.. if people wanted to, they could download the app and run it locally ...
by Orion
Thu Feb 14, 2013 4:15 pm
Forum: General
Topic: Allegiance 2
Replies: 165
Views: 46627

http://peerjs.com/

Interesting new library for P2P communication via the web browser (using the new WebRTC standard), could be handy if someone continued down this line of thinking (making an Allegiance clone in the browser)
by Orion
Thu Feb 14, 2013 12:43 am
Forum: General
Topic: Allegiance 2
Replies: 165
Views: 46627

QUOTE (KGJV @ Feb 11 2013, 05:44 PM) I'd prefer a thin layer on top of an engine.

actually, I really believe HTML5+WebGL is the way to go for something like that but I'm still waiting for some good engine built on top WebGL/HTML5.

we almost have everything we need to build high quality games for ...
by Orion
Sat Feb 09, 2013 11:38 pm
Forum: General
Topic: Allegiance 2
Replies: 165
Views: 46627

QUOTE (KGJV @ Feb 9 2013, 05:34 PM) and fix what did not work:
- programming knowledge requirement too high to make a gameplay change that require code change.
- long and complex build chain to release a code change
- manual and centralized system to add cores (and maps) to server(s ...