QUOTE (Zero_Falcon @ Nov 19 2012, 03:20 AM) I know Bunnywabbit's last post here was ages ago from today (3 months) but why I'm discontented is that the ret will appear to fade out from visibility when passing over objects like bases, asteroids and of course the high res background package.
The ...
Search found 92 matches
- Tue Nov 20, 2012 11:17 am
- Forum: Gameplay
- Topic: Reticule Transparency
- Replies: 14
- Views: 6089
- Thu Aug 16, 2012 5:28 pm
- Forum: Community Core
- Topic: Stop hurting the beloved heavy scout
- Replies: 35
- Views: 31679
QUOTE (TurkeyXIII @ May 20 2012, 04:41 PM) The speed limitation is brought on by drag, and drag is dependent on forward (total) thrust. Reverse thrusters never fire while you're boosting, nor while you're at full throttle.
The latter part is incorrect.
Reverse thrusters fire when the ship's speed ...
The latter part is incorrect.
Reverse thrusters fire when the ship's speed ...
- Thu May 03, 2012 7:56 pm
- Forum: Code Bugs & Suggestions
- Topic: New algorithm for autobalance=auto
- Replies: 124
- Views: 10012
QUOTE (cashto @ Apr 10 2012, 02:22 AM) It turns out we don't know how many (0)s equal a single (15).
We don't know that and we likely won't ever know. And even if we did know this, a game of 2 vets against the appropriate numbers of newbies still wouldn't be fun - it's much better to put the vets ...
We don't know that and we likely won't ever know. And even if we did know this, a game of 2 vets against the appropriate numbers of newbies still wouldn't be fun - it's much better to put the vets ...
- Mon Jun 06, 2011 10:25 pm
- Forum: Code Bugs & Suggestions
- Topic: Commander / Investor AI
- Replies: 99
- Views: 8317
- Thu Mar 03, 2011 7:31 pm
- Forum: Community Core
- Topic: CC team, please have mercy!
- Replies: 82
- Views: 8201
- Sun Jan 23, 2011 9:13 pm
- Forum: Community Core
- Topic: CC_11 Changelog
- Replies: 138
- Views: 9520
QUOTE (Adept @ Jan 23 2011, 08:36 PM) btw ynik, for some reason the mass of fuel and ammo isn't actually enabled. Maybe MS never got it to work right. The mass of the ship doesn't change as you spend fuel and ammo. Ejecting out your guns and counters does help in running away though, that's 3 tons ...
- Sun Jan 23, 2011 7:09 pm
- Forum: Community Core
- Topic: CC_11 Changelog
- Replies: 138
- Views: 9520
- Sat Jan 22, 2011 1:08 pm
- Forum: Site Feedback
- Topic: austin.w.harris@gmail.com
- Replies: 9
- Views: 1274
- Thu Jan 20, 2011 12:53 pm
- Forum: Community Core
- Topic: Bios paydays changes
- Replies: 81
- Views: 8376
- Mon Dec 20, 2010 12:06 am
- Forum: Community Core
- Topic: Omicron
- Replies: 25
- Views: 2916