Search found 63 matches

by SWAT
Wed Jul 07, 2010 9:51 pm
Forum: Gameplay
Topic: Command Help
Replies: 21
Views: 3584

QUOTE (MrChaos @ Jul 7 2010, 01:35 PM) What Sai said and I cannot believe Im saying this next bit but... the motivational boot seems to be the spark to light a fire when they stop doing anything useful :unsure: why... it just seems to have developed into part of the game.

Well thanks for the info ...
by SWAT
Wed Jul 07, 2010 7:24 pm
Forum: Gameplay
Topic: Command Help
Replies: 21
Views: 3584

k10xbai wrote:QUOTE (k10xbai @ Jul 7 2010, 12:21 PM) You had 40k in bank, yet we had no map.

Oh and, giga won that game btw.
they did? nice.

1: I do admit I had 20k in base at 1 time, but that was used promptly.

2: before the mutiny, i had practicality 2/3 of the map.
by SWAT
Wed Jul 07, 2010 7:17 pm
Forum: Gameplay
Topic: Command Help
Replies: 21
Views: 3584

SWAT_181 Giga vs Roy Brown Dreg

Refer to map for references.

Opening of game:

My opening op goes to 2, my teleport goes to 7.

His op goes to 5 and his tele is at home.

My ref goes to 1 and ! mine out 10.

My 2nd op goes to 12 and my 2nd tele goes next to his sup, which was 9.

I build sup at 3 ...
by SWAT
Tue Jun 15, 2010 3:38 pm
Forum: Gameplay
Topic: SysXT vs. DSM
Replies: 13
Views: 3565

Quick question: where can I download this core?
by SWAT
Thu Jun 10, 2010 1:50 pm
Forum: Star Wars
Topic: STAR WARS CORE
Replies: 18
Views: 16080

notjarvis wrote:QUOTE (notjarvis @ Jun 10 2010, 03:53 AM) Yes
Im for the SW core. :)
by SWAT
Wed Jun 09, 2010 3:42 pm
Forum: Maps
Topic: Map Pack 3
Replies: 122
Views: 55910

QUOTE (Bob The Hobo @ May 12 2010, 08:55 AM) From the makers of Binary comes Trinary:

Layout 1:


Layout 2 (pardon the sloppiness):







Connecting the middle sectors could work as could connecting them in Trinary.


Nice maps.
1 question: Does my map make the cut to be in MP3? If not, how can ...
by SWAT
Tue Apr 27, 2010 2:05 pm
Forum: Community Core
Topic: My take on TP2/figbees
Replies: 14
Views: 1751

lexaal wrote:QUOTE (lexaal @ Apr 27 2010, 03:58 AM) Higher activation time will make it easier to shoot them down?
You need to drop mutliple tp2s to make sure the enemy can't kill all. -> same result.
3 words: probe like crazy.

Thats all you need.
by SWAT
Mon Apr 26, 2010 9:21 pm
Forum: Maps
Topic: Map Pack 3
Replies: 122
Views: 55910

Made a new version of my previous map.... so its less polishey (I never saw that map before I made the map.. lol)



ill e-mail that too

-SWAT-181
by SWAT
Mon Apr 26, 2010 1:46 pm
Forum: Maps
Topic: Map Pack 3
Replies: 122
Views: 55910

I happen to have made a map:

It has been E-Mailed.
SWAT-181

:bananadance:
by SWAT
Sat Apr 10, 2010 11:43 am
Forum: Gameplay
Topic: You Suck at Allegiance
Replies: 203
Views: 444157

Adaven wrote:QUOTE (Adaven @ Apr 9 2010, 11:09 PM) One of my favorite things to see is when an htt gets rammed way off course by a defender and the nans push it back to the green door. It's like space soccer.

Ahhh, thats an idea... make a core too do space soccer. :iluv: