Search found 132 matches

by Star_Sailor
Thu Dec 25, 2008 4:45 pm
Forum: General
Topic: Merry Christmas!
Replies: 26
Views: 4908

by Star_Sailor
Wed Dec 03, 2008 11:08 pm
Forum: Gameplay
Topic: Game Scaling
Replies: 68
Views: 13385

With my little brain, this is my opinion...
I say ALL tech paths (except Shipyard) are overpowering with more players. For example, if it's a small 5 on 5 game, you can go tac (not talking about rix) but not have enough people manning the SB. Then on a 10 on 10 game, Tac vs. Exp, the Tac would ...
by Star_Sailor
Wed Dec 03, 2008 12:49 am
Forum: General
Topic: DNS - Not an issue in Cadet...
Replies: 43
Views: 7886

CronoDroid wrote:QUOTE (CronoDroid @ Dec 2 2008, 07:09 PM) My class (Jan '06)! The original, and one of the better ones. :P
May 08 everyone got +100 :)

Congratulations Cadets, now watch me ram roids with my HTT.
by Star_Sailor
Sat Nov 08, 2008 1:54 pm
Forum: Community Core
Topic: Any chance of making TF more fun?
Replies: 33
Views: 1926

QUOTE (Evincar @ Nov 6 2008, 05:36 PM) or belters (assuming a minimum of clue)

Just get your opening cons to survive against belters, and then it's an easy win if you're an OK comm...Once you get your techbase up, you go toe to toe with belts until you get an adv tech. Then it's EASY for you as ...
by Star_Sailor
Thu Nov 06, 2008 9:48 pm
Forum: Community Core
Topic: Any chance of making TF more fun?
Replies: 33
Views: 1926

TF is my favorite faction to comm and fly for...

It's very "different" which is why I like it...it has it's own spice!

Keep it as is!
by Star_Sailor
Wed Nov 05, 2008 9:50 pm
Forum: General
Topic: Lorz Geptun coming in to try out allegiance :)
Replies: 283
Views: 23097

Welcome to Allegiance! Feel free to PM me or anyone for advice...

BTW what kind of clan are you...A group of Real Life friends...Runescape idiots...Or...Star Wars?
by Star_Sailor
Wed Nov 05, 2008 9:35 pm
Forum: Gameplay
Topic: Scenario: Miner O vs SFs
Replies: 13
Views: 2741

Depends whos in the SF and who's flying the ship...

I'd bring a scout along to eye the miner + sf's and pick off sfs...

OR

I'd bring an Enh Fig and fire at the miner...and if the SF's get spotted...I'll throw a dumb at him and then finish him with a spray of bullets...

Or Belts Ints :D
by Star_Sailor
Thu Oct 30, 2008 8:58 pm
Forum: Community Core
Topic: should nan restore energy of the target ?
Replies: 56
Views: 2813

QUOTE (Raveen @ Oct 30 2008, 07:06 AM) And 5 seconds later the nans run out of energy and the HTT wins.

Or you kill the nans first.

I honestly think 5 seconds is a lot of time if your playing against a good team. Within 5 seconds a smart person would ram the bomber out of the path...giving nans ...
by Star_Sailor
Wed Oct 29, 2008 9:41 pm
Forum: Community Core
Topic: should nan restore energy of the target ?
Replies: 56
Views: 2813

If there was a "Nan 3" and it can repair shields...

Lets say you were TF vs HTT's...You get 3 perma dual nan scouts nanning the shields...making it impossible to HTT...
by Star_Sailor
Tue Oct 28, 2008 10:09 pm
Forum: Gameplay
Topic: New Ban Suggestions
Replies: 66
Views: 12935

Adept wrote:QUOTE (Adept @ Oct 28 2008, 04:28 PM) Booting the mutinied guy is (often) asshattery and should be punished.

Agreed...All you CAN do is just mutiny, but not the boot...