Search found 129 matches

by Virex
Sat Sep 19, 2009 6:06 pm
Forum: Quantus
Topic: question
Replies: 13
Views: 14621

QUOTE (Cookie Monster @ Jan 12 2009, 09:56 PM) Orbital installations would add a unique dimension to the game, but they would have to be completely effect-based, it depends whether we will be able to actually see them when you look up into the sky, but you certainly wont be able to launch from them ...
by Virex
Sun Jun 21, 2009 2:29 pm
Forum: Models, Textures, and Images
Topic: Animated FedFalls & Iron League mine!
Replies: 25
Views: 3100

spliffy wrote:QUOTE (spliffy @ Jun 21 2009, 03:31 PM)
:iluv:
Would it be possible to have it land on the flat area on the right? That would be backflipping awesome.
by Virex
Tue Jun 16, 2009 9:42 pm
Forum: Quantus
Topic: Overall game design from YOUR perspective
Replies: 68
Views: 45461

I've been thinking a bit about the problems of static, defensive gameplay, and the best way to prevent it, at least as I see it, is twofold.

First of all people should have early and good acces to artillery that has more range then defensive emplacements. Artilery needs to be made so that it is ...
by Virex
Tue Jun 16, 2009 9:23 pm
Forum: Quantus
Topic: Space-Ground
Replies: 17
Views: 15713

First of all, you can't have fast aircraft, at least not if we're going to keep the current concept of sectors. A sector in quantus is only going to be several kilemeters across at most. Any fast aircraft would need the entire dome just to make a normal turn and flying in a line for a short time ...
by Virex
Mon Apr 13, 2009 9:52 pm
Forum: Community Core
Topic: Rix station pod warning
Replies: 34
Views: 1962

Plus, an anoying sound will make people react faster then someone shouting that he has seen something shoot at the base.
by Virex
Mon Apr 13, 2009 9:48 pm
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 49224

QUOTE (Finn Bryant @ Apr 6 2009, 04:23 AM) WOO!! panda3d 1.6.0 is out!
all my assignment work is in!
im on easter break!

ive got more assignments actually, but they're not in until after easter sometime, so ive still got a good amount of time left over.


so what does 1.6.0 do for us?

It gives us ...
by Virex
Sat Mar 07, 2009 12:11 am
Forum: Community Core
Topic: Interceptor signature
Replies: 51
Views: 3849

QUOTE (HSharp @ Mar 4 2009, 12:44 AM) Why?

Ints having 100% sig means Bios ints will still have lower sig due to faction modifiers, it will affect Bios the same as any other faction.
:unsure:
And why is that a problem? Bios figthers are also more stealthy then betler fighters, and I don't see ...
by Virex
Sat Mar 07, 2009 12:04 am
Forum: Community Core
Topic: An Interceptor Poll
Replies: 81
Views: 3821

It wouldn't be the first time that something stupid was a good option. If people know how to fly one thing, but not how to fly the others, then obviously something ahs to be done to set that right....
by Virex
Mon Mar 02, 2009 3:59 pm
Forum: Code Bugs & Suggestions
Topic: Hi Density Asteroid Fields
Replies: 16
Views: 942

QUOTE (Sushi @ Mar 2 2009, 03:55 AM) Really, what I want to know is why having lots of rocks in a sector brings the game engine to its knees in the first place. I don't see any reason it should: it certainly shouldn't be any worse than entering a sector with 50 fighting players in it. Does anyone ...
by Virex
Sun Feb 22, 2009 10:06 pm
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 49224

Wait, Panda's open source, right? So couldn't you take a look as to why that specific function is so slow, and posibly make a similar function that's faster? Or would that take too much time?