Search found 129 matches
QUOTE (Cookie Monster @ Jan 12 2009, 09:56 PM) Orbital installations would add a unique dimension to the game, but they would have to be completely effect-based, it depends whether we will be able to actually see them when you look up into the sky, but you certainly wont be able to launch from them ...
- Sun Jun 21, 2009 2:29 pm
- Forum: Models, Textures, and Images
- Topic: Animated FedFalls & Iron League mine!
- Replies: 25
- Views: 3100
- Tue Jun 16, 2009 9:42 pm
- Forum: Quantus
- Topic: Overall game design from YOUR perspective
- Replies: 68
- Views: 45462
- Tue Jun 16, 2009 9:23 pm
- Forum: Quantus
- Topic: Space-Ground
- Replies: 17
- Views: 15714
First of all, you can't have fast aircraft, at least not if we're going to keep the current concept of sectors. A sector in quantus is only going to be several kilemeters across at most. Any fast aircraft would need the entire dome just to make a normal turn and flying in a line for a short time ...
- Mon Apr 13, 2009 9:52 pm
- Forum: Community Core
- Topic: Rix station pod warning
- Replies: 34
- Views: 1962
- Mon Apr 13, 2009 9:48 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 49227
- Sat Mar 07, 2009 12:11 am
- Forum: Community Core
- Topic: Interceptor signature
- Replies: 51
- Views: 3849
- Sat Mar 07, 2009 12:04 am
- Forum: Community Core
- Topic: An Interceptor Poll
- Replies: 81
- Views: 3821
- Mon Mar 02, 2009 3:59 pm
- Forum: Code Bugs & Suggestions
- Topic: Hi Density Asteroid Fields
- Replies: 16
- Views: 942
QUOTE (Sushi @ Mar 2 2009, 03:55 AM) Really, what I want to know is why having lots of rocks in a sector brings the game engine to its knees in the first place. I don't see any reason it should: it certainly shouldn't be any worse than entering a sector with 50 fighting players in it. Does anyone ...
- Sun Feb 22, 2009 10:06 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 49227